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  From LWJGL .96 to latest a big move?  (Read 2682 times)
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Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Posted 2008-08-13 14:50:03 »

I am just getting back into tinkering and I have 0.96 running.  At a high level, is the move th the latest release going to be painful?

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2008-08-13 14:55:21 »

Not for you Smiley

Its not a big jump unless you're dependent on FMOD or DeviL.

Kev

Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Reply #2 - Posted 2008-08-13 14:59:51 »

Excellent!  Grin  Don't think I am doing anything with FMOD or Devil, though I do include the _Devil and _Fmod3 jars with my package,  will have to review my code to see if I ever acutally used them.

glad to see you are still around and reply like lightning!  Time to download some LWJGL.

Thanks!


MickeyB

Current Project: http://www22.brinkster.com/mbowles/
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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 123
Projects: 15


★★★★★


« Reply #3 - Posted 2008-08-13 17:04:50 »

Also a change to keep note of in LWJGL 2.0 is that the org.lwjgl.opengl.GLU package has been moved to org.lwjgl.util.GLU, which is now found in lwjgl_util.jar and not lwjgl.jar.
Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Reply #4 - Posted 2008-08-13 17:14:54 »

thanks a bunch, will check on that too.


MickeyB

Current Project: http://www22.brinkster.com/mbowles/
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