Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (480)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (546)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Chat framework  (Read 1875 times)
0 Members and 1 Guest are viewing this topic.
Offline markus.borbely

Junior Member





« Posted 2008-08-12 06:56:48 »

Hello!

I'm writing a mp strategy game. The server is a webapp inside tomcat. It serves mostly webservice calls. The game is not at all realtime, so there is no push from the server. It's sufficient for the client to poll the server once in a while, depending on the game pace, once every minut might do.

Now, I need an ingame chat. Chat needs to update faster than the game itself. I'm thinking I need to create a parallell (havent decided if it will be in the same jvm as the webapp) server that reads the same database as the server. The chatserver only needs to read the player table for authentication (and then some maybe). The client will connect to this chatserver and authenticate when you log in. After that, from the users perspective, it will work like basic irc, some channels and so on.

Now, how to do this?

* Write it with webservice requests. Make the client poll the server every five seconds or so.
* Write a standalone server that is started in or outside tomcat. Make a irc-like simple protocol.
* Use an existing chat framework. I only know jabber, and jabber is more IM than irc, so it's no good.

Anyone have any helpful comments?

Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #1 - Posted 2008-08-12 08:54:16 »

* Write it with webservice requests. Make the client poll the server every five seconds or so.
yes, maybe do a client polling via HTTP every 1-2 seconds. on the server, create a global variable and store all the messages within the global variable. keep only the last 100 messages in store to save memory. no need to use the database. just write a simple servlet/jsp page.

* Write a standalone server that is started in or outside tomcat. Make a irc-like simple protocol.
no

* Use an existing chat framework. I only know jabber, and jabber is more IM than irc, so it's no good.
no


Offline markus.borbely

Junior Member





« Reply #2 - Posted 2008-08-12 20:08:43 »

yeah... I did a very simple chat today. No separate channels, only one large window with the history. 1 minute chat history is kept in the server memory. Took only 4 hours to code and it works fairly well. But it is awfully empty! Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

atombrot (20 views)
2014-08-19 09:29:53

Tekkerue (21 views)
2014-08-16 06:45:27

Tekkerue (21 views)
2014-08-16 06:22:17

Tekkerue (12 views)
2014-08-16 06:20:21

Tekkerue (19 views)
2014-08-16 06:12:11

Rayexar (55 views)
2014-08-11 02:49:23

BurntPizza (37 views)
2014-08-09 21:09:32

BurntPizza (28 views)
2014-08-08 02:01:56

Norakomi (35 views)
2014-08-06 19:49:38

BurntPizza (65 views)
2014-08-03 02:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!