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  Coloribrium  (Read 2122 times)
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Offline Tiko

Senior Newbie


Projects: 1



« Posted 2008-08-11 12:34:23 »

Hi!

This is my first game I post here so don't except too much Smiley

It's a simple game about collecting different colors. The collector is shrinking but the colors enlarge it. But be aware, don't collect too much of the same color: Blue makes you slow, red makes it hard to turn and green makes you drunk. So you have to keep the collector alive and maintain the equilibrium of the colors (and that's where name came from Smiley) There are also two special colors, white and black. The white one returns the equilibrium and the black one (pretty hard to see, I still need to fix that) collects all the colors on the screen.

I made my own game engine for the game but it still needs some fixing. It might be slow on some computers, I haven't optimized it very well (yet).  Also the game is faster with faster computers. I have no idea if it works under linux or mac, but don't know why it wouldn't...

The game still needs some more stuff so that it would be addictive, atleast highscores, but I would like you to try it.

http://koti.mbnet.fi/johann/Code/java/Coloribrium/



P.S. I know about the blurry images. It's supposed to be motion blur, but it will be changed.
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #1 - Posted 2008-08-12 06:42:17 »

not mush reply...

For me, it work well. I test it on an low spec PC and i don't have big slow down.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #2 - Posted 2008-08-12 08:26:43 »

I thought it was pretty fun. Do different colors affect your stats differently?

See my work:
OTC Software
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Offline Tiko

Senior Newbie


Projects: 1



« Reply #3 - Posted 2008-08-12 11:55:24 »

Good to know it works.

What do you mean by stats? The scores? No they don't, they only affect the way the collector is behaves. Blue is slow, red is hard to turn and green is "drunk". I have to do some balancing with those because I think red is by far the least annoying where as green makes it next to impossible. If you mean the bar that you are filling, color's size affects the amount it grows. So you have to consider timing to get the maximum amount.

It could also be a good idea to give more scores when the colors are in good balance. Now you will always end up with the same scores on the same level.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #4 - Posted 2008-08-12 21:29:07 »

I meant how the ship moved. I just noticed that all of a sudden I wasn't able to turn at all, then after changing my color a bit this went away. Cool feature, but it can get sort of difficult avoiding certain colors. It just becomes grabbing everything.

See my work:
OTC Software
Offline viwoj

Senior Newbie





« Reply #5 - Posted 2008-08-18 07:26:37 »

Very nice ....

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