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  Steam Tower  (Read 3661 times)
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Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Posted 2008-08-11 11:47:00 »

My entry for Ludum Dare 12



Windows download

Webstart link

Controls
Cursor keys and space to move and jump. X to pick up and drop pipes, C to plug in and unplug.

Comments and suggestions very welcome, once the voting has finished I'll probably go back to this and tweek it (it definely needs more levels and a proper "game complete" screen).

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kuhnibert

Senior Newbie





« Reply #1 - Posted 2008-08-11 12:24:50 »

Hi

The Webstart-link doesn't work. Undecided

kuhnibert
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #2 - Posted 2008-08-11 12:41:55 »

Oops, bbcode typo. Fixed now, ta.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej
« Reply #3 - Posted 2008-08-11 13:15:37 »

I get this:

Starting SteamTower [Build: 1154:1162M] at Mon Aug 11 15:14:37 CEST 2008
Running with asserts disabled
Running as a webstart build
java.lang.UnsatisfiedLinkError: /home/jgouesse/.java/deployment/cache/6.0/42/21415e2a-58dd634d-n/liblwjgl.so: /lib/tls/i686/cmov/libc.so.6: version `GLIBC_2.4' not found (required by /home/jgouesse/.java/deployment/cache/6.0/42/21415e2a-58dd634d-n/liblwjgl.so)
   at java.lang.ClassLoader$NativeLibrary.load(Native Method)
   at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1751)
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1660)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1030)
   at org.lwjgl.Sys$1.run(Sys.java:75)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
   at org.lwjgl.Sys.loadLibrary(Sys.java:84)
   at org.lwjgl.Sys.<clinit>(Sys.java:101)
   at net.orangytang.AppBase.openLog(AppBase.java:295)
   at steamtower.SteamTowerGame.run(SteamTowerGame.java:36)
   at steamtower.SteamTowerGame.main(SteamTowerGame.java:26)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1272)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1218)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1065)
   at com.sun.javaws.Launcher.run(Launcher.java:105)
   at java.lang.Thread.run(Thread.java:619)
#### Java Web Start Error:
#### null

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #4 - Posted 2008-08-11 15:04:32 »

Work fine here (Windows XP, Intel Graphics card, Java 6)

It seems interresting, I will play more later  Wink
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #5 - Posted 2008-08-11 19:26:10 »

Fun, but a bit buggy. It can be maddening to get the guy to pick up the thing because you have to very quickly tap the X button or he drops it again. Also, the balls often get stuck in between the floor, which totally screws you over.

See my work:
OTC Software
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #6 - Posted 2008-08-11 23:32:58 »

Yeah the picking up bug is a pain that I only found out about after the compo finished, I might see if it's within the rules to get that fixed because it should be really simple.

While I spent a lot of time getting the physics to be stable it can still screw up somewhat. Partly due to the level design (steep slopes don't agree with it) but again I ran out of time. I'm reminded why I don't usually do physics-based games - it's very, very hard to get physics robust and stable enough to be used as a major gameplay element, doubly so when the player has direct interaction with them and can do all sorts of freaky things. Which is why most commercial games just limit it to eyecandy effects like explosions and rag doll.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #7 - Posted 2008-08-11 23:44:08 »

Yeah, I know how you feel about physics. Such a gigantic difficulty. Were you allowed to use libraries in the contest?

PS I wish I had heard about this, I definitely would have entered something myself.

See my work:
OTC Software
Offline gouessej
« Reply #8 - Posted 2008-08-12 22:30:57 »

It works fine under Mandriva Linux 2007.

Offline viwoj

Senior Newbie





« Reply #9 - Posted 2008-08-18 07:27:59 »

Thanks a lot nice job

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #10 - Posted 2008-08-18 17:28:53 »

Thanks a lot nice job
Stop with the spam. Can we vote to ban this guy? He doesn't say anything useful and is just advertising with his signature.

See my work:
OTC Software
Offline Wildern

Junior Member





« Reply #11 - Posted 2008-08-19 01:15:48 »

I agree, ban ip and delete account/posts
Offline nva225

Junior Member





« Reply #12 - Posted 2008-08-19 01:47:35 »

Agree with above sentiments as well, though I have to admit,

"Thanks 4 it dear"

rather amused me as a random spam comment Tongue

So not entirely useless.
Offline SimonH
« Reply #13 - Posted 2008-08-19 02:09:06 »

"Thanks 4 it dear"

Hmmm... seems familiar... new-born bot I reckon...

People make games and games make people
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