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  Need help using m3g textures  (Read 3292 times)
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Offline teknokrat

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« Posted 2008-08-07 11:03:12 »

I am trying out m3g in immediate mode and have a scene with a spinning cube. Now i want to apply a different texture to each face and I cannot see how to do this. i have no problem adding the same texture to all faces but how can I make the cube display different images on each face?

Thank you.
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« Reply #1 - Posted 2008-08-07 12:07:24 »

Have a read of the javadoc.
In paticular the docs for Mesh :-

A mesh may contain multiple IndexBuffers, each defining a seperate sub-mesh.
Each sub-mesh may have 1 Appearance object associated with it.
Do not be confused about Appearance objects allowing 0+ Textures;
you only want multiple textures on a single Appearance when you are doing some form of multi-texturing.

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