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  RFE: invokeLater-style method access  (Read 859 times)
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Offline TheBohemian

Junior Member




Java will rule them all!


« Posted 2003-08-30 16:09:27 »

Is it planned to add a functionality to JOGL that acts similar to SwingUtitilities.invokeLater()  and .invokeAndWait()?

The problem I encountered was the following: While happily hacking my application using BeanShell I was interested what the maximum texture size my graphics driver supports is. The call to gl.glGetIntegerv(...) failed with an exception in native code (Win XP, GeForce256). I know that this behaviour is caused due to the threading model JOGL uses.

I had a similar problem when changing the polygon mode as a reaction to a keypress. Changing the state value from the AWT thread caused nothing. The only solution was to introduce a variable that saves the current polygon mode and set it every time the display-method gets called. The value of the variable was controlled by the keypress handler.

I wonder if the API expects me to implement the invokeLater-feature to reach greater flexibility?

Maybe there is a better solution to the things I mentioned. If so, please tell me.

cya

TheBohemian

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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