I have been trying to develop Java games for a while now and decided to join this great forum.
My first question is about image processing. I'm working on a small game engine and I'm trying to make a color changing feature. The question is, should I process a new image every time I draw an object, or should I make a new image for every object? If there are many objects on the screen with different images, I guess the processing will be pretty slow, but a new image for every object requires more memory. It would be better ofcourse if I only made a new image for those objects that don't have the original color, but still... So how do you guys usually do these things?
I have also made an own method that recolors images, and it seems pretty fast. It uses geRGB and does a few bit operations. Do you think BufferedImageOp is still faster?
Forgive me if I'm not talking clearly enough, that's probably because I'm from Finland.