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  Zooming Problem  (Read 3497 times)
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Offline Eyal

Senior Newbie





« Posted 2008-08-02 13:35:25 »

Hi All,

Sorry for my English....

When I'm using OrbitBehavior or MouseZoom  Behavior for zooming some object  some of it or all of it disappear
when I get closer. I want to get closer to the surface of the object with the mouse without any disappearing
any ideas please?

Thank u
Eyal
Offline Tewdwr

Junior Newbie





« Reply #1 - Posted 2008-08-14 14:39:33 »

Is it possible that you zoom behind or into the mesh?
Offline Eyal

Senior Newbie





« Reply #2 - Posted 2008-08-17 14:32:00 »

I guess so, I mean when I zoom some parts of the mesh disappear
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Offline cylab

JGO Ninja


Medals: 38



« Reply #3 - Posted 2008-08-17 15:33:02 »

This is probably caused by the near clipping plane clipping away the parts of the mesh that are too near to the camera. What are your trying to do?

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Offline Eyal

Senior Newbie





« Reply #4 - Posted 2008-08-23 19:38:17 »

I'm trying to zoom into an object. There are 3D program that when you zoom you feel like y very near the surface of the object and you can see some feature of the object only when you are "on" it
Offline skyuzo

Senior Newbie





« Reply #5 - Posted 2008-08-25 07:58:33 »

You can zoom by modifying the viewing frustum. Multiply the left, right, top, and bottom values by a zoom factor. The lower the zoom factor, the higher the zoom and vice versa... But it might just be the near clipping plane...
Offline Wildern

Junior Member





« Reply #6 - Posted 2008-08-25 13:21:23 »

I'm trying to zoom into an object. There are 3D program that when you zoom you feel like y very near the surface of the object and you can see some feature of the object only when you are "on" it


I am under the impression that effect is achieved with different textures (if not a different mesh) for different distances from the object.  The closer you are, the more detailed the texture/mesh.
Offline Eyal

Senior Newbie





« Reply #7 - Posted 2008-08-26 17:06:44 »

You can zoom by modifying the viewing frustum. Multiply the left, right, top, and bottom values by a zoom factor. The lower the zoom factor, the higher the zoom and vice versa... But it might just be the near clipping plane...

I guess you r right. How do I do that?
Thank u
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