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  Break 60 fps limiter  (Read 4290 times)
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Offline Cero
« Posted 2008-08-02 02:23:58 »

Now well, I'm using BufferStrategy to render my 2D game and use .show() obviously. ( and its in fullscreen too)

It seems to always push the framerate to 60 FPS which I normally appreciate of course, but I need to record my game using for example FRAPS and that drops the framerate by half of course.

So you can I break this limit so I can record from a like 120 FPS game, 60 for the video and 60 for me

anyone ? =D

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JGO Ninja

Medals: 57

falling into the abyss of reality

« Reply #1 - Posted 2008-08-02 10:37:23 »

Disable vsync...... ofcourse, that might be a little hard as there is no api in java2d to allow you to do that Smiley

If you force-disable vsync in your graphics cards settings (definitely possible for both ati & nvidia cards),
it should prevent java2d creating a vsync'ed surface for the BufferStrategy.
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