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  Creating an entire map for a whole World  (Read 1769 times)
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Offline Neo_Darkboy

Junior Newbie

« Posted 2008-07-22 03:13:24 »

Hi, I'm new in this forums, and i'm actually doing a game, kind of zelda or pokemon, where you have a entire world and the character can move on, but i have this question about drawing, is it better to draw an Image of the scene, and scroll it up while the character is moving, or painting every tile, i know that the image have repeated tiles, and using a Tiled Map can save a lot of memory and stuffs, but what if i have more than 100 tiles, or this is not a big deal even if you have 1000 tiles??

Thanks in advance, wait for your answers Smiley

Offline Bonbon-Chan

JGO Coder

Medals: 12

« Reply #1 - Posted 2008-07-22 07:04:28 »

With LWJGL, for a 800x600 game using 32x32 size tiles, I have no problem to draw every tile (3 layers of 450 tiles I thinks).
You can create an image of the size of the screen, scroll it and only add the new title to it.
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