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  simpull - 2D Physics Engine  (Read 3118 times)
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Offline shasheppard

Senior Newbie

Hopefully this works out.

« Posted 2008-07-21 00:54:51 »

I am a big fan of physics-based games.  I have used Phys2D for a while integrated with a home-grown 2D engine.

Over the last 2 years, I have looked over JBox2D, JOODE and various other physics engines/resources out there.  I decided I wanted a more concise API and a smaller library size.  So, I have recently put together my own physics engine I call simpull.

I would like you to check it out and comment on what you think.  It is most certainly not a kitchen sink of all the physics goodies you could want, but it does have some important and extensible features.

I am quite interested to know what you think about performance.

Be gentle and take a look:

Additionally, I have also started another open-source project to extend PulpCore (a quite impressive project you probably know of) to integrate simpull physics.  Its called Simpull to the Core and a demo is at
Offline irrisor

Junior Devvie

« Reply #1 - Posted 2008-07-28 08:37:14 »

Any demos one could simply start to see it in action?
Offline shasheppard

Senior Newbie

Hopefully this works out.

« Reply #2 - Posted 2008-07-28 21:29:24 »

Besides the playable demo I mentioned at, there is nothing I know of.

If you mean a demo as in an Eclipse project already setup with the appropriate libraries etc... I plan on putting a "one-click" Eclipse start download link, but that would be using the PulpCore rendering library and Simpull to the Core (PulpCore extension, adding simpull physics capabilities).

By the way, the source for Simpull to the Core and the demo on can be viewed at
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