Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  adding a third level to a mobile game ?  (Read 1238 times)
0 Members and 1 Guest are viewing this topic.
Offline ethicalhacker

JGO Visitor




« Posted 2008-07-10 12:01:17 »

The tutorial at http://wiki.netbeans.org/CreatingJavaMEGamesWithGameBuilder helped me make a simple game with 2 levels, The first level being the forest level and the second one being the Desert level. I managed to make both these level work. As soon as the sprite Karel moves to the bottom right edge of level 1, level 2 is displayed, which also works fine. But now Ive made a third scene which I want to start as soon as the sprite Karel reaches the bottom right of the level 2 (i.e desert scene)
I know that this portion of the code makes the level 2 load as soon as Karel reaches the bottom right.
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
public void run() {
      Graphics g = getGraphics();
     
      while (!this.interrupted) {
                 
         //switch to 'Desert' scene once the main sprite moves
        //to the bottom right corner of scene 'Forest'
        if (this.spriteKarel.getX() >= 340 && this.spriteKarel.getY() >= 340) {
           
            try {
               this.ground = this.gameDesign.getSand();
               this.colliders = new TiledLayer[] {};

               //remove all current layers
              while (this.lm.getSize() > 0) {
                  Layer l = this.lm.getLayerAt(0);
                  this.lm.remove(l);
               }
               //load the 'Desert' scene
              this.gameDesign.updateLayerManagerForDesert(this.lm);
            } catch (IOException e) {
               e.printStackTrace();
            }
           
            //reset the viewport
           this.viewPortX = 0;
            this.viewPortY = 0;
            this.lm.setViewWindow(this.viewPortX, this.viewPortY, this.getWidth(), this.getHeight());
           
            this.lastDirection = -1;
         }

But how can I do the same for level 3 to load? I tried adding the following code in the run function but it ran level 3 instead of level 2
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
if (this.spriteKarel.getX() >= 300 && this.spriteKarel.getY() >= 300) {

            try {
               this.ground = this.gameDesign.getSide();
               this.colliders = new TiledLayer[] {};

               //remove all current layers
              while (this.lm.getSize() > 0) {
                  Layer l = this.lm.getLayerAt(0);
                  this.lm.remove(l);
               }
               //load the 'Wall' scene
              this.gameDesign.updateLayerManagerForWall(this.lm);
            } catch (IOException e) {
               e.printStackTrace();
            }

            //reset the viewport
           this.viewPortX = 0;
            this.viewPortY = 0;
            this.lm.setViewWindow(this.viewPortX, this.viewPortY, this.getWidth(), this.getHeight());

            this.lastDirection = -1;
         }

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
hobbles (7 views)
2013-05-22 00:54:55

cubemaster21 (74 views)
2013-05-17 21:29:12

alaslipknot (86 views)
2013-05-16 21:24:48

gouessej (115 views)
2013-05-16 00:53:38

gouessej (110 views)
2013-05-16 00:17:58

theagentd (121 views)
2013-05-15 15:01:13

theagentd (110 views)
2013-05-15 15:00:54

StreetDoggy (155 views)
2013-05-14 15:56:26

kutucuk (177 views)
2013-05-12 17:10:36

kutucuk (175 views)
2013-05-12 15:36:09
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.171 seconds with 21 queries.