I've read up a bit on Javafx but it still not clear to me whether this technology will allow *easy* hardware acceleration of graphics within an applet. Do people know the answer to this?
Despite Flash's advantages in many areas of online casual gaming (especially mochiads etc), I think that hardware acceleration with applets could give them the edge over flash for many types of game.
Under Linux, Gnash, a Flash interpreter, already uses OpenGL. Don't overestimate the impact of hardware acceleration in JavaFX