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  Will JavaFX allow easy hardware acceleration of applets?  (Read 1757 times)
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Offline Dud

Junior Newbie




Java games rock!


« Posted 2008-07-09 21:54:25 »

I've read up a bit on Javafx but it still not clear to me whether this technology will allow *easy* hardware acceleration of graphics within an applet.  Do people know the answer to this?

Despite Flash's advantages in many areas of online casual gaming (especially mochiads etc), I think that hardware acceleration with applets could give them the edge over flash for many types of game.

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #1 - Posted 2008-07-09 22:23:34 »

this is probably what you are looking for:
https://scenegraph-effects.dev.java.net/

this is a sub project of the 2d scenegraph project which provides hardware accelerated effects. Java 6 update 10 enables the direct3d pipeline by default. There was also a general purpose 3d scenegraph announced but I don't know the state of the project.

Both are designed to be easily used from JavaFX script.

Offline gouessej

JGO Ninja


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« Reply #2 - Posted 2008-07-10 21:28:25 »

I've read up a bit on Javafx but it still not clear to me whether this technology will allow *easy* hardware acceleration of graphics within an applet.  Do people know the answer to this?

Despite Flash's advantages in many areas of online casual gaming (especially mochiads etc), I think that hardware acceleration with applets could give them the edge over flash for many types of game.


Under Linux, Gnash, a Flash interpreter, already uses OpenGL. Don't overestimate the impact of hardware acceleration in JavaFX

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Offline decafmatan

Junior Newbie





« Reply #3 - Posted 2008-07-15 22:42:29 »

If I'm not mistaken Flash 10 (and I believe later versions of 9) uses scalable OpenGL/DirectX  to allow fullscreen and accelerated games to be made.
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