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  -Dsun.java2d.opengl.fbobject=false?  (Read 1694 times)
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Offline slade

Junior Newbie





« Posted 2008-06-30 20:09:28 »

I've been developing with JOGL under NASA WorldWind for a while now, and we've always had to set a couple of flags to get reasonable performance out of our GLJPanels:

-Dsun.java2d.opengl=true
-Dsun.java2d.opengl.fbobject=false

My colleague and I thought until recently that having to use fbobject=false was due to a driver issue; I'm using a Dell Latitude D830, which has an NVIDIA Quadro NVS 140M and Dell's latest available drivers.  However, he recently changed his setup to a desktop computer with a GeForce 8600 GT and the latest drivers and still has to set the flag.  We both figured the 8600 probably has very well tested drivers that should play well with JOGL.

I guess I'm confused... I read in places that implied we shouldn't have to do this:
http://weblogs.java.net/blog/campbell/archive/2005/09/java2djogl_inte_1.html (Chris Campbell suggested trying out fbobject=true almost 3 years ago...)
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6439320 (Apparently true by default is in, but that just means we have to explicitly set false...)

Any ideas?  Is there something I can check or give to someone to get this fixed?  Is this still a known issue?

 Huh
Offline slade

Junior Newbie





« Reply #1 - Posted 2008-07-01 14:12:17 »

I found this post, but the solution doesn't really help us.  We're also having a slightly different problem than what was mentioned... instead of a crash, we get just an empty black frame.
Offline slade

Junior Newbie





« Reply #2 - Posted 2008-07-28 14:33:01 »

Just an update... we've determined that the problem we see is due to the usage of multiple monitors... will see if we can put a simple test case together eventually.
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