Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (710)
Games in Android Showcase (212)
games submitted by our members
Games in WIP (784)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  -Dsun.java2d.opengl.fbobject=false?  (Read 2340 times)
0 Members and 1 Guest are viewing this topic.
Offline slade

Junior Newbie

« Posted 2008-06-30 20:09:28 »

I've been developing with JOGL under NASA WorldWind for a while now, and we've always had to set a couple of flags to get reasonable performance out of our GLJPanels:


My colleague and I thought until recently that having to use fbobject=false was due to a driver issue; I'm using a Dell Latitude D830, which has an NVIDIA Quadro NVS 140M and Dell's latest available drivers.  However, he recently changed his setup to a desktop computer with a GeForce 8600 GT and the latest drivers and still has to set the flag.  We both figured the 8600 probably has very well tested drivers that should play well with JOGL.

I guess I'm confused... I read in places that implied we shouldn't have to do this: (Chris Campbell suggested trying out fbobject=true almost 3 years ago...) (Apparently true by default is in, but that just means we have to explicitly set false...)

Any ideas?  Is there something I can check or give to someone to get this fixed?  Is this still a known issue?

Offline slade

Junior Newbie

« Reply #1 - Posted 2008-07-01 14:12:17 »

I found this post, but the solution doesn't really help us.  We're also having a slightly different problem than what was mentioned... instead of a crash, we get just an empty black frame.
Offline slade

Junior Newbie

« Reply #2 - Posted 2008-07-28 14:33:01 »

Just an update... we've determined that the problem we see is due to the usage of multiple monitors... will see if we can put a simple test case together eventually.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

numerical (71 views)
2017-02-21 07:32:16

numerical (72 views)
2017-02-21 07:31:46

theagentd (176 views)
2017-02-18 13:42:33

theagentd (179 views)
2017-02-18 13:35:16

h.pernpeintner (1342 views)
2017-01-24 22:39:11

h.pernpeintner (1330 views)
2017-01-24 22:38:32

Galdo (1891 views)
2017-01-12 13:44:09

Archive (1978 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2517 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2310 views)
2016-12-15 21:50:57
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!