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  LWJGL deploy with Webstart under Linux  (Read 1119 times)
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Offline Mac_Systems

Junior Devvie

I love my Java

« Posted 2003-08-27 10:04:03 »

Hi  Grin

i need some background Infos from Linux users.

What is needed to run LWJGL under Linux ?
I read that not all Linux'es support .SO Files , right ?
What does LWJGL if some OpenGL Drivers are'nt installed ?
The previews versions of LWJGL came with binaries for Red Hat or Suse , obsolete now ?

Dummbass questions i know, but without some background im not able to check if failures are made
by LWJGL itself or Linux isnt good configured.

Keep on the good work!  Wink


- Jens

The Network is the Music
Offline elias

Senior Devvie

« Reply #1 - Posted 2003-08-27 10:23:37 »

1. You'll need the .so files, the jar and a JVM, just like win32.

2. Every reasonably modern linux supports .so files. IIRC, the ancient a.out binary format did not support dynamic libraries, but noone uses that today.

3. If there's no OpenGL installed, LWJGL will fail the Window.create call. Most distros have OpenGL though, although it might be software rendered (Mesa). Unlike win32, there's no check that I know of that filters software OpenGL implementations.

4. Previous versions of LWJGL had two binaries, one for redhat 8 and one for SuSE 8.1, because they had different glibc major versions. Now I have RedHat 8/9 and SuSE 8.2, both using glibc 2.3 and therefore we're back to one set of binaries. Note that older distros without glibc 2.3 will not be able to run LWJGL programs. I have not found a good way to support different glibc versions with one binary.

Hope that helps. If you want, you can always post the specific errors you get and we will probably be able to spot the problem.

- elias

Offline Mac_Systems

Junior Devvie

I love my Java

« Reply #2 - Posted 2003-08-27 10:29:34 »

Thx  Cool

Actually i got no Errors. If i got Errors i will post it, thx!

- Jens

The Network is the Music
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