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| GL gl = GraphicsManager.getGL(); gl.glGenFramebuffersEXT(1, ints, 0); this.fbo = ints[0]; gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, this.fbo); gl.glGenRenderbuffersEXT(1, ints, 1); this.depthBuffer = ints[1]; gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, this.depthBuffer); gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT, GL.GL_DEPTH_COMPONENT, width, height); gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT, GL.GL_DEPTH_ATTACHMENT_EXT, GL.GL_RENDERBUFFER_EXT, this.depthBuffer); gl.glGenTextures(1, ints, 2); this.color_texture = ints[2]; gl.glBindTexture(GL.GL_TEXTURE_2D, this.color_texture); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA8, width, height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, null); gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT, GL.GL_COLOR_ATTACHMENT0_EXT, GL.GL_TEXTURE_2D, this.color_texture, 0); int status = gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT); this.active = true; if (status != GL.GL_FRAMEBUFFER_COMPLETE_EXT) throw new Exception("FBO Creation Error"); GL gl = GraphicsManager.getGL(); gl.glGenFramebuffersEXT(1, ints, 0); this.fbo = ints[0]; gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, this.fbo); gl.glGenRenderbuffersEXT(1, ints, 1); this.depthBuffer = ints[1]; gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, this.depthBuffer); gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT, GL.GL_DEPTH_COMPONENT, width, height); gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT, GL.GL_DEPTH_ATTACHMENT_EXT, GL.GL_RENDERBUFFER_EXT, this.depthBuffer); gl.glGenTextures(1, ints, 2); this.color_texture = ints[2]; gl.glBindTexture(GL.GL_TEXTURE_2D, this.color_texture); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA8, width, height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, null); gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT, GL.GL_COLOR_ATTACHMENT0_EXT, GL.GL_TEXTURE_2D, this.color_texture, 0); int status = gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT); this.active = true; if (status != GL.GL_FRAMEBUFFER_COMPLETE_EXT) throw new Exception("FBO Creation Error"); |