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  Virus Effect (2D Platformer RPG Shooter)  (Read 87315 times)
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Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #330 - Posted 2009-12-05 15:21:37 »

Thanks for sharing progress of the game. I also tried the demo you're referring too. It seems really well done.

Beware of the game scope; you're rewriting major code components and this could mine motivation and dedication to the game progress. I rewrote many times many things in my game and frankly sometimes I just wanted to let it down because it stopped progress of the game! But I know now that I'm in the good direction so I still have the motivation to finish what I've done. And I'm not talking about the periods of hard work in my IT job that prevented Incredibuilder dev progress for several weeks, if not a several months. This is another factor that can be a serious obstacle to finish your game.

Take it or leave it but this is my experience with amateur (would like to achieve indie status some day) game dev so far and I'm sure my situation corresponds to many devs here.

Anyway, keep up with this great achievement! I just played the tutorial, it's intuitive and addictive! That's a very good sign!

Offline Corvinex

Senior Duke


Projects: 1


Work Hard, Go Pro.


« Reply #331 - Posted 2010-01-18 06:37:19 »

Hey guys, I wanted to dust off this thread and tell you of my latest VE progress.

Since I was working on the updated physics engine I also got an Android powered phone. I began porting VE to it, and released an early beta version on the Android Market. It uses the new physics engine, along with OpenGL ES runs great on my Motorola Droid. After a few updates I started porting back that version the desktop, since the gameplay was further along then my Physics Demo.

Here is what I have so far: Android Version in Your Browser

Right now it doesn't have all the features on it yet, that the phone has. But I plan on implementing same saves for both version later on. This will allow players to take their progress with them on their phones. Come back and continue playing on the web, or just keep playing on whatever they want to play it on.

I'll keep you guys posted.

"Do what you love and you'll never work a day in your life."
Android: Pac-Ball
Web Applet: Virus Effect
Old Games
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #332 - Posted 2010-01-18 15:24:52 »

Hey guys, I wanted to dust off this thread and tell you of my latest VE progress.

Since I was working on the updated physics engine I also got an Android powered phone. I began porting VE to it, and released an early beta version on the Android Market. It uses the new physics engine, along with OpenGL ES runs great on my Motorola Droid. After a few updates I started porting back that version the desktop, since the gameplay was further along then my Physics Demo.

Here is what I have so far: Android Version in Your Browser

Right now it doesn't have all the features on it yet, that the phone has. But I plan on implementing same saves for both version later on. This will allow players to take their progress with them on their phones. Come back and continue playing on the web, or just keep playing on whatever they want to play it on.

I'll keep you guys posted.
Works pretty well, although it was very twitchy (never seemed smooth at any point whatsoever) on Safari Mac OS X 10.6. Doesn't really matter, though, if it works fine on Android.

See my work:
OTC Software
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