I've been using OpenGL for a long time, but I've surprisingly never put any sounds into it. Can anyone point me towards some tutorials and/or examples that use this feature?
I have no idea the benefits / differences between OpenAL and FMOD, but I have both sound effects and 2 minute looping background sounds. I've also got plenty of them. I was thinking OGG compression was best... can OpenAL read it?
I've been reading http://www.lwjgl.org/documentation_openal_01.php
but it doesn't compare OpenAL and FMOD or anything like that.
I also don't care about position of sound playing or anything because my game is in orthogonal mode. That's why I've always just used Java's built-in sound functions.
Gosh.. I've been all over the internet trying to figure out how to very simply play OGG files. If all else fails I'll use WAV for now (I need this implemented for Tuesday). I looked in Slick's source code, but there's a rather obscene number of included classes (a number higher than I have in my entire game) that I would need just to play some sounds, so I've steered clear of that. I literally just want to play and loop WAV and OGG files. I don't care about position, velocity, Doppler effect... But the internet seems to want me to be way complicated. I'm about to use Java's methods for it.