I'll upload the latest version of the codebase to my website this evening. Someone can then take the code and add it to games.java.net.
I'll also upload the basic OpenGL renderer I wrote using lwjgl so you guys can get up to speed quickly. I warn you now, this code isn't optimised in any way, shape or form.
Hopefully we'll be able to come up with a single .3ds loader that works with the latest version of the file format, and have renderers for JOGL, Xith3D and LWJGL.