Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (494)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 4 5 [6]
  ignore  |  Print  
  My Highschool class is making an MMORPG...  (Read 29121 times)
0 Members and 1 Guest are viewing this topic.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #150 - Posted 2008-08-02 15:46:14 »

I think we've already gotten further than many of you thought we would, and I'll be sure to post some links to demos of the game when it's playable (right now you can run around but not much else).

Yeah, I don't get it - how come no-one mentioned Love? - http://www.quelsolaar.com/

Eskil is doing something insane, although in a very nice way (since he's a nice guy).

Although last time I saw it it was still a long way off having any actual "game".

Quote

As are you, by the looks of things. I don't think that's bad, or a problem - it seems to me you're shooting more for making "a multiplayer game-like virtual world". However you settled on it, the way you're doing things now (jME client, dont worry too much about the server) looks sensible (I would have recommended not bothering with any game stuff on the server side (be honest, use the simulation and VW stuff instead), but that doesn't really matter now). I suspect you're going to get completely screwed when you start to have a non-trivial number of simultaneous cilents, and/or when you start ot have a non-trivial amount of terrain and furniture (that's when most people's attempts spectacularly fail) ... but if you focus on Getting Things Done then you should be able to make something interesting to interact with without having to waste huge amounts of time on stuff that quikcly beomes clear Isn't Going To Work.

Anyway, for some more *practical* advice, I'd re-iterate what I said recently to a bunch of students who were working full time (60+ hours a week for 10 weeks) on making a new game from scratch - http://t-machine.org/index.php/2008/05/21/advice-to-students-making-games/

malloc will be first against the wall when the revolution comes...
Offline Trussell

Junior Member




Game Developer


« Reply #151 - Posted 2008-08-06 05:30:50 »

Yeah. We're definitely focusing on getting things done rather than trying to do everything at once. What you see in that demo is a tech-demo... proof-of-concept in a way, just to show that we've been doing research and understand terrain, water, sky, fog, character, animation, input, etc.

I'm currently rebuilding the terrain-engine to be more efficient, then putting in some menus for development and we'll be turning to focus on networking. We may be using the DarkStar API instead of JGN, but maybe not. It all depends on the research we do over the next few months.

I am a noob attempting to make a video game.
Offline Trussell

Junior Member




Game Developer


« Reply #152 - Posted 2008-08-08 05:35:47 »

Just launched our website.. going under the name Umbra Gaming.

www.umbragaming.com

I am a noob attempting to make a video game.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #153 - Posted 2008-08-08 22:08:49 »

Just launched our website.. going under the name Umbra Gaming.

www.umbragaming.com
Oooh, it's so.... "official."

Ha ha, you say the word like 10 times on your site.  Grin

See my work:
OTC Software
Offline Trussell

Junior Member




Game Developer


« Reply #154 - Posted 2008-08-10 04:09:39 »

I only see it on the friends page..

I am a noob attempting to make a video game.
Offline SunshineKiller

Junior Member





« Reply #155 - Posted 2008-08-11 16:10:28 »

Ive been reading this post for some time and its great to see your project progressing.  Here is my opinion, im not sure if your planning on making this open to the public like other mmorpgs or just use it as a private game but why not change from the traditional mmorpg game where you have guilds a warrior/mage ect.. it seems that all the mmorpgs are the same. boring.  Your either the mage, archer, warrior, paladin ect... you kill x numbers for quests and try and get x items for quests. so what im suggesting is instead of doing a traditional mmorpg why not be more creative and invent a new style of mmorpgs.  anyway only suggestion, good luck. keep us posted on your progress.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline Tiko

Senior Newbie


Projects: 1



« Reply #156 - Posted 2008-08-11 18:08:00 »

This has been an interesting topic. I am also interested in making somekind of mmorpg (not a very traditional one) but I've decided to finish a few other games first for practice. The biggest problem for me will probably be networking so I'm very interested in knowing how you succeed with it.

Btw, here is a funny image about the subject. Smiley
http://koti.mbnet.fi/luontola/files/Making%20a%20MMORPG.jpg
Offline SunshineKiller

Junior Member





« Reply #157 - Posted 2008-08-12 04:40:57 »

that is a pretty funny comic.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline Trussell

Junior Member




Game Developer


« Reply #158 - Posted 2008-08-16 01:51:40 »

Yeah, I've seen that before... didn't stop me. Was a good laugh, though.

I am a noob attempting to make a video game.
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #159 - Posted 2008-08-16 06:26:46 »


My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Pages: 1 ... 4 5 [6]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (21 views)
2014-09-12 09:08:26

Norakomi (55 views)
2014-09-10 13:57:51

TehJavaDev (66 views)
2014-09-10 06:39:09

Tekkerue (33 views)
2014-09-09 02:24:56

mitcheeb (54 views)
2014-09-08 06:06:29

BurntPizza (38 views)
2014-09-07 01:13:42

Longarmx (24 views)
2014-09-07 01:12:14

Longarmx (30 views)
2014-09-07 01:11:22

Longarmx (28 views)
2014-09-07 01:10:19

mitcheeb (37 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!