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  Best engine for a 2d game?  (Read 6331 times)
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Offline pa

Innocent Bystander

« Posted 2008-04-07 20:20:28 »

Hey, after searching quite a bit, I haven't really found a great solution for 2d game programming in Java.  I have been using SDL in C++ and have been very happy with it, but I would like to give Java a try.  I see the Java Monkey Engine is popular, but is it advisable to use it for a strictly 2d game?  I am interested in using a pre-made game engine, as I don't really have the time to build one from scratch.  I was tempted to use Pygame and the other Python tools, but I would prefer to use Java.  Thanks for any help.
Offline Jackal von ÖRF

Junior Devvie

« Reply #1 - Posted 2008-04-07 20:26:08 »

Have a look at Slick:

Offline kappa
« League of Dukes »

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« Reply #2 - Posted 2008-04-07 21:01:54 »

yup must agree ATM best 2d engine is Slick.
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Offline kevglass

« JGO Spiffy Duke »

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« Reply #3 - Posted 2008-04-07 22:16:31 »

Slick provides a lot of tools, but nothing that I'd actually call an engine. There are a lot of alternatives in Java:



Offline Eatserbeam

Junior Newbie

« Reply #4 - Posted 2008-04-08 01:19:25 »

  Well actually there is a java port of SDL  Tongue
      So if you´re happy with SDL, you can use SDL with java  Tongue
Offline m77

« In padded room »

« Reply #5 - Posted 2008-05-20 07:20:49 »

Source Code:
Offline Jack9C

Junior Newbie

« Reply #6 - Posted 2008-08-30 04:10:53 »

Most every one of the frameworks mentioned previously are for 2d graphics rendering or action games (creation, loop, render) where the unit of importance is framerate and most objects are non-persistent.

If you are interested in a multiplayer game, a single-player turn-based game (or hybrid), or really any kind of puzzle game, I haven't seen any game application frameworks I'd recommend. Maybe I'm just looking in the wrong places.
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