Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  storing limited range floating point numbers efficiently?  (Read 3792 times)
0 Members and 1 Guest are viewing this topic.
Offline timfoden

Junior Member


Projects: 2



« Reply #30 - Posted 2008-04-07 15:20:15 »

impressive! your solution easily out performs both of ours Smiley

Yes.  However, my solution uses 1 extra bit to store the number, making the total 32 bits.

As it has become clearer in the discussion that followed my post that the point of this exercise is compression, then 1-bit inefficiency may make this method unusable.

Cheers, Tim.

Try Pipe Extreme -- can you get to the end of the pipe?
Online Riven
« League of Dukes »

JGO Overlord


Medals: 438
Projects: 4


Hand over your head.


« Reply #31 - Posted 2008-04-07 19:47:21 »

There is little gain in compressing individual numbers.

Compress groups of numbers (either in 1D or 2D), and suddenly you'll be able to save much more than 1 bit per number

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline moogie

JGO Knight


Medals: 7
Projects: 5


Java games rock!


« Reply #32 - Posted 2008-04-08 01:47:44 »

Quote
There is little gain in compressing individual numbers.

granted, however storing floats in 3 bytes instead of 4 bytes will help compression of lists of numbers.
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (100 views)
2013-05-17 21:29:12

alaslipknot (108 views)
2013-05-16 21:24:48

gouessej (138 views)
2013-05-16 00:53:38

gouessej (133 views)
2013-05-16 00:17:58

theagentd (145 views)
2013-05-15 15:01:13

theagentd (131 views)
2013-05-15 15:00:54

StreetDoggy (174 views)
2013-05-14 15:56:26

kutucuk (196 views)
2013-05-12 17:10:36

kutucuk (198 views)
2013-05-12 15:36:09

UnluckyDevil (204 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.146 seconds with 20 queries.