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Abuse
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Reply #1 - Posted
2008-03-17 23:33:08 » |
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Seemed to work fine until I ran into the wooden post thing, which caused me to get stuck. On page refresh the "Enter" button stops working, throwing the following :- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| starting 2 ACTION=ENTER Exception in thread "AWT-EventQueue-5" java.lang.NullPointerException at Road.setGameMainActive(Road.java:184) at Road.actionPerformed(Road.java:88) at GButton.mouseReleased(GButton.java:87) at java.awt.Component.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) |
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DzzD
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Reply #2 - Posted
2008-03-18 11:52:54 » |
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thanks for the output console do you use FF ? if so refreshing It maybe related to a FF/Applet bug (not sure this is only suposition I need to do further research on that, but it seem that FF reuse the same instance of applet when refreshing rather than create a new one)
sry for the "wooden post thing" I did not realized that it can stuck the car, I will update that.
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Games published by our own members! Check 'em out!
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Abuse
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Reply #3 - Posted
2008-03-18 16:24:48 » |
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yeah, it was using FireFox
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DzzD
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Reply #5 - Posted
2008-03-19 21:34:17 » |
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another update, correcting some bugs, the car turn is now better. car can turn left right a litlle more, this is no more possible to accelerate when front wells are not in contact with an object I added a platform that you can reach by driving enought fast on the big blue jump. to avoid to be stuck you can drive even when car is turned upside down, this is not a bug. same url: http://dzzd.net/demo/ROAD2/
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DzzD
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Reply #6 - Posted
2008-03-20 01:42:18 » |
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nothing really new there , just add a ramp to reach the platform http://dzzd.net/demo/ROAD2/and a special jump 
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kevglass
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Reply #7 - Posted
2008-03-20 07:20:18 » |
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Thats really cool, found it very funny when I can drive upside down  Jumps are ace, whole thing feels very solid. I still get some graphical glitches (texturing flickering, things popping) with DzzD but it really doesn't touch this experience  Kev
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irrisor
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Reply #8 - Posted
2008-03-20 08:07:36 » |
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Nice.
I noticed the controls are much better on a slower computer. I even ran this through a remote desktop session, where is felt a bit gooey but better to control. Physics seems really framerate dependent.
Minor glitch: The applet did not load in Opera the first time I got to the site. After hitting reload it was loading but with white backgroud instead of black (black in FF).
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DzzD
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Reply #9 - Posted
2008-03-20 09:52:07 » |
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@kev: thanks' cool that you enjoy! about graphical issue, they are very hard to fix... @irrisor: Physics seems really framerate dependent yup it is right, and that's a bug , It use time based function but they are always called with the same parameter (this make the whole FPS dependant), I will fix that tonightEDIT: seems what I said is studip  , result should be the same for FPS based, I try on a very slow and very fast computer and got the same results, pressing the front arrow at the applet start (without turning) reach the platform and do a loop by tuching the border of it. Minor glitch: The applet did not load in Opera the first time I got to the site. After hitting reload it was loading but with white backgroud instead of black (black in FF). too bad, I test IE6/IE7 FF2.0 Safari3... not opera could you plz,give to me the java console/screenshot anything that can help ? anyway thank's to have tested it and provided me some feebacks
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Games published by our own members! Check 'em out!
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Markus_Persson
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Reply #10 - Posted
2008-03-20 13:04:55 » |
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to avoid to be stuck you can drive even when car is turned upside down, this is not a bug. Works great, but my car seems to spend 90+% of the time upside down. Seems like when jumping normally, it pretty much always lands on the roof, but flipping back to drive on the wheels is almost impossible. Frustrating. 
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brackeen
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Reply #11 - Posted
2008-03-20 17:42:28 » |
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Yay, jumps.
The loader still needs work though - the pacifier gif is causing a flicker in the middle of the applet, right where the car is. Mac OS X Leopard / Safari 3.1.
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CaptainJester
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Reply #12 - Posted
2008-03-20 17:54:28 » |
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Field of view is too small and it is too dark. I can't tell where I am going. Then I will see something flash by, but lose where it is before I stop.
Otherwise it works well in IE6 with Java 1.6
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Wildern
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Reply #14 - Posted
2008-03-20 20:22:24 » |
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I think the problem with the field of view is that you are always looking at the car, and the camera is not in a fixed position behind the car. When you are going fast and straight, you can see fine, but when you are going slow, and trying to turn around to line up with something, all you get to see is the car and the ground right around it.
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CaptainJester
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Reply #15 - Posted
2008-03-20 20:48:56 » |
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I have updated for lightning, do you think I still have to increase FOV, it may look fisheyes it is already set to 60° ?
No. It is a lot better now.
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DzzD
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Reply #16 - Posted
2008-03-21 11:30:07 » |
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3DzzD is "Chuck Norris approved" ...  ok maybe not the best joke of the world  for people who dont know there is a joke on google, type : find chuck norris then use the button "I feel lucky" not the search button (for FF user you have to go to google homesite the FF start page dont have this button).
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ben
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Reply #17 - Posted
2008-03-21 13:49:05 » |
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WOW! This is amazing and a lot of fun, very well done!
Right now it looks and feels a little bit like a remote control toy car, maybe because it has very high top speed and acceleration and/or the car seems to be very light weight. I assume it is configurable, to change the characteristics of the car.
I think this would make the basis for a really fun game, are you planning to do that, or are you more interested in concentrating on the engine?
I couldn't get the camera controls to work (tested using both FF and IE), it would be interesting to try with a camera closer to the car/ground, or even from inside the car.
Ben.
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thijs
Junior Devvie  
Lava games rock!
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Reply #18 - Posted
2008-03-21 14:00:28 » |
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I think this would make the basis for a really fun game, are you planning to do that, or are you more interested in concentrating on the engine?
Working on it as we speak  Currently I'm writing a track editor and Bruno is focussing on polishing the rough edges off the engine
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Orangy Tang
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Reply #19 - Posted
2008-03-21 15:37:09 » |
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Looks like it should be good, but far far far too dark so see anything except the occasional highlighted face. Plus the camera seems to be too laggy to properly see where you're going.
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thijs
Junior Devvie  
Lava games rock!
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Reply #20 - Posted
2008-03-21 16:08:47 » |
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Looks like it should be good, but far far far too dark so see anything except the occasional highlighted face. Plus the camera seems to be too laggy to properly see where you're going.
? This shouldn't be the case anymore in our latest demo: http://dzzd.net/demo/ROAD3/
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nva225
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Reply #21 - Posted
2008-03-21 16:13:34 » |
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You should add a turbo boost  and maybe experiment with moving the camera down and back slightly in the process. Cool demo though 
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DzzD
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Reply #22 - Posted
2008-03-21 16:17:15 » |
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Looks like it should be good, but far far far too dark so see anything except the occasional highlighted face. Plus the camera seems to be too laggy to properly see where you're going.
did you try the lastest one ? http://demo.dzzd.net/ROAD3/ it is a lot brighter, isn'it ? I think this would make the basis for a really fun game, are you planning to do that, or are you more interested in concentrating on the engine?
I couldn't get the camera controls to work (tested using both FF and IE), it would be interesting to try with a camera closer to the car/ground, or even from inside the car. thanks, first answer is both, I usually make such demo to see what is missing in the API, where I get stuck (lack of functionnalities), it help improve user needs, but yes I think a game will be bringed out from this, also as I plan to opensource the whole I have a lot of works to do, so I dont know about delay for opensourcing and game release. and as thijs said there will be a track editor too  for the camera this is normal, controls was only available in the very first demo that have been removed now, in the first demo camera was not linked to the car and you had to manually move it. dont worry for testing different camera , It is planed to add more camera You should add a turbo boost that will maybe make the jump very very high, car will need wings 
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Orangy Tang
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Reply #23 - Posted
2008-03-21 17:11:31 » |
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A bit, but not much. The ground is non-black at least but most of the ramps and car are still pretty much near-black on my system.
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DzzD
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Reply #24 - Posted
2008-03-21 17:24:53 » |
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A bit, but not much. The ground is non-black at least but most of the ramps and car are still pretty much near-black on my system. Ok you should be right, I will add some ambiant light and/or use lighter texture EDIT: could you give me a mesure of you screen using the image below ? so I will see nearly exacly what you see you may see a black square at the left of the above picture just give me it width in pixel.  mine is arround 25 wich is not so good...
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Orangy Tang
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Reply #25 - Posted
2008-03-21 18:02:35 » |
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Ok you should be right, I will add some ambiant light and/or use lighter texture EDIT: could you give me a mesure of you screen using the image below ? so I will see nearly exacly what you see you may see a black square at the left of the above picture just give me it width in pixel.  mine is arround 25 wich is not so good... Looks like a perfectly smooth gradient from black to white to me.
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thijs
Junior Devvie  
Lava games rock!
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Reply #26 - Posted
2008-03-21 18:11:36 » |
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Looks like a perfectly smooth gradient from black to white to me.
Could you post a screenshot from the game running on your config (+specs)?
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DzzD
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Reply #27 - Posted
2008-03-21 18:11:45 » |
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lucky you, I can get that on mine  , I have arround 20px maybe 1cm of black before gradiant and I can see most texture details even dark one. The loader still needs work though - the pacifier gif is causing a flicker in the middle of the applet, right where the car is. Mac OS X Leopard / Safari 3.1. bracken could you please do another try when you ve got some time ? I have made an update for the gif flickering issue that should fixe this
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DzzD
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Reply #29 - Posted
2008-03-21 19:52:23 » |
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thnks, yep, I did not notice as maybe I was not enought 'concentrating' on that , you're absolutly right most jump and the platform are too dark. strange that how you can not see something that is in front of you eyes. I update right now.
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