Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  hardware accelerated compositing modes  (Read 1352 times)
0 Members and 1 Guest are viewing this topic.
Offline pepe

Junior Devvie




Nothing unreal exists


« Posted 2002-11-30 12:20:31 »

Actually, only the basic compositing modes are hardware accelerated.
Will we see AND, XOR, NOT, SUB, ADD, MULT, ... hardware accelerated compositing modes in the future ?
Will all java2d 's java.awt.AlphaComposite modes be accelerated when TRANSPARENT images will be hardware accelerated?
Thanks a lot for some insight.

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
Offline trembovetski

Senior Devvie




If only I knew what I'm talking about!


« Reply #1 - Posted 2002-12-01 07:01:22 »

Currently none of the compositing operations are hw accelerated.
(except for the default srcover,  src, and only for certain types of images, and with simple transforms)

We do have plans to have hw acceleration for those operations, for all types of images, in our next major release (1.5).
Offline pepe

Junior Devvie




Nothing unreal exists


« Reply #2 - Posted 2002-12-01 07:28:31 »

very cool!
thanks a lot for the information.
waiting impatiently for 1.5 to come. (man, that will be looooonnng... )

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (34 views)
2014-12-15 09:26:44

Mr.CodeIt (25 views)
2014-12-14 19:50:38

BurntPizza (52 views)
2014-12-09 22:41:13

BurntPizza (85 views)
2014-12-08 04:46:31

JscottyBieshaar (47 views)
2014-12-05 12:39:02

SHC (61 views)
2014-12-03 16:27:13

CopyableCougar4 (63 views)
2014-11-29 21:32:03

toopeicgaming1999 (125 views)
2014-11-26 15:22:04

toopeicgaming1999 (115 views)
2014-11-26 15:20:36

toopeicgaming1999 (33 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!