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  hardware accelerated compositing modes  (Read 1086 times)
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Offline pepe

Junior Member




Nothing unreal exists


« Posted 2002-11-30 13:20:31 »

Actually, only the basic compositing modes are hardware accelerated.
Will we see AND, XOR, NOT, SUB, ADD, MULT, ... hardware accelerated compositing modes in the future ?
Will all java2d 's java.awt.AlphaComposite modes be accelerated when TRANSPARENT images will be hardware accelerated?
Thanks a lot for some insight.

Home page: http://frederic.barachant.com
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GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #1 - Posted 2002-12-01 08:01:22 »

Currently none of the compositing operations are hw accelerated.
(except for the default srcover,  src, and only for certain types of images, and with simple transforms)

We do have plans to have hw acceleration for those operations, for all types of images, in our next major release (1.5).
Offline pepe

Junior Member




Nothing unreal exists


« Reply #2 - Posted 2002-12-01 08:28:31 »

very cool!
thanks a lot for the information.
waiting impatiently for 1.5 to come. (man, that will be looooonnng... )

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
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