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  Jagex launches java casual games portal - Funorb.com  (Read 8346 times)
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Offline blahblahblahh

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http://t-machine.org


« Posted 2008-02-28 14:54:10 »

Looks good, enjoying the games on there now...

Good delayed account creation, and re-uses your Runescape account if you already have one.

http://Funorb.com

malloc will be first against the wall when the revolution comes...
Offline Matzon

JGO Knight


Medals: 19
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I'm gonna wring your pants!


« Reply #1 - Posted 2008-02-28 15:09:42 »

looks nice. Their MP stuff isn't as advanced as their UI is tho

Offline princec

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« Reply #2 - Posted 2008-02-28 15:57:05 »

Another anonymous style-less heap of dross to toss in with all the others. Does a site like this actually make enough money? Do people actually buy stuff? Do people even look at a game based on how interestingly the letters of the title are drawn? I despair.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

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« Reply #3 - Posted 2008-02-28 16:35:59 »

Sorry, being overly negative there. But other than the fact it's Java I can't see why it stands head and shoulders above any of the hundreds of Flash-based sites out there.

Cas Smiley

Offline BloodRain

Junior Member





« Reply #4 - Posted 2008-02-28 17:02:31 »

Most of the flash sites share the same games. This games seem original and some are quite hard to code + has nice graphics... It can't fight the flash sites though,but, as you said , it's java. I didn't see any java games site that was much better than this one.
Offline princec

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« Reply #5 - Posted 2008-02-28 17:57:52 »

And talking of Java games, Java 6 really needs to do something about the default GC settings, the pauses are just intensely annoying and a throwback to the bad old 1.2 days.

Cas Smiley

Offline brackeen

Junior Member





« Reply #6 - Posted 2008-02-28 19:17:05 »

Not bad.

Not great, though. The loading experience is horrible (multiple progress bars that often appear stuck, putting a menu in between loading screens,  asking for permissions).

Neither the text or graphics are anti-aliased.

Also, it breaks in Safari if you tab away. Which I did about 10 times, and cursed every time.

It creates a .jagex_cache_32 in your home folder, which is weird, because Java 6 already does caching.

There are some interesting animations though. See the nice page-turning animation in Lexicominos.

Anyone play any games they really liked?

Offline princec

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« Reply #7 - Posted 2008-02-28 21:28:31 »

Might try a few more tonight.

What they need is... some Puppygames applets Smiley

Cas Smiley

Offline thijs

Junior Member




Lava games rock!


« Reply #8 - Posted 2008-02-28 23:40:16 »

I think it's actually very nice... though they could put a bit more efford in the community aspect. The games are more polished than those featured on most  (flash based) portals and play/load very fluid (at least here on my config). These games seem to be offer exactly what I was aiming for with my java game portal (Arcazoid.com, but I failed miserably  Wink ).

<a href="http://www.dzzd.net">3DzzD!</a>
<a href="http://www.arcazoid.com">Arcazoid!</a>
Offline Mr_Light

Senior Member




shiny.


« Reply #9 - Posted 2008-02-29 02:00:32 »

The only thing that I miss is a search box soon or later I want to use a search box, ppl don't seen to be able to design good navigation in medium to large sites. this is at first glance.

Anyways I don't know as far as these sites go it seem to be on pair with most, I should let my nephew test it since he's probebly the target age.

All in all it is excellent with respect to java on the desktop as it provides a real usecase, mix it with the influence they have runescape wise . These are the things that allow it to move forward.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #10 - Posted 2008-02-29 13:39:24 »

Sorry, being overly negative there. But other than the fact it's Java I can't see why it stands head and shoulders above any of the hundreds of Flash-based sites out there.

Cas Smiley

1. The integration between JVM and website is awesome. e.g. navigation in web browser *is detected and reacted to* by the games (works in FF). Menus for the overall site can be accessed in-game any time (hit esc), etc. There's a very large number of "achievements" (XBLA style), that within just one play you normally pick up at least one. I suspect the inspiration is more Pogo than Kongregate.

2. This is being pushed to the 12 million or so Jagex account holders; because I have a Runescape account, I didn't even need to sign-up. That kind of thing is widely regarded in business as a major way to make a success out of something that is otherwise in no way clearly better than the incumbents.

malloc will be first against the wall when the revolution comes...
Offline g666

Junior Member





« Reply #11 - Posted 2008-02-29 13:47:34 »

nice as it is, applets still have that lag when the first one loads, and the sounds stop a few seconds after leaving the page. they have the security pop up too, i guess for the code loading bar to avoid the java loading animation, tho tbh the loading animation they have is no nicer looking than the sun one.

desperately seeking sanity
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #12 - Posted 2008-03-02 00:33:14 »

Hmmm, one of the Jagex guys was recruiting on another fora I frequent and said they were going to do this.  That was last year.  Nice to see they actually launched a site.  I have to wonder at the business decision to stick with Java though.
Offline princec

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Eh? Who? What? ... Me?


« Reply #13 - Posted 2008-03-02 11:36:44 »

Indeed. They will be necessarily chucking away half their potential "customers", but for certain the use of Java won't be giving them twice the money intrinsically. Just a bit crazy really. Unless they plan to start using LWJGL and do some rather amazing stuff but even then... it's not going to suddenly convert into cash twice as effectively as plain old Flash.

Cas Smiley

Offline Mr_Light

Senior Member




shiny.


« Reply #14 - Posted 2008-03-02 15:36:39 »

Aren't we being short sighted here?

Runescape is java and they are drawing from that pool of customers, this means java is already installed asking users to also install flash is where the hassle is at. Also going for flash instead of java creates the hassle of supporting two languages, sticking to java is cheaper since they already have developers that are familiar with it. Actually l don't see what the added value for jagex would be if they would have gone for a flash based one, if this blows up in there face they can still potentially use the workforce on runescape or use these games as prototyping for features for runescape etc. Having a bunch of flash developers you'd have to lay them off, where as with the java you could keep the good ones and skip the recruitment costs for the next project.

I'm happy with the site with respect that it can be like netbeans and glassfish etc, it will bring the sharp edges into the spotlight. and hopefully motivates sun to do something about it.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline nva225

Junior Member





« Reply #15 - Posted 2008-03-03 00:19:16 »

I'm actually fairly impressed with the site. The style of the loading bar didn't bother me, nor did the fact that it lacked anti-aliasing like a lot of flash applications. In fact, I thought they did a rather good job, since most (all?) of the loading is done in the middle of the "orb" screen, which lets you stare at something cool looking while the bar goes by (and gives you the feeling that it's doing stuff and not just sitting there).

I found the starcannon game quite entertaining actually (if you play it set it on hard mode - anything else is a bit too easy for reasonable gamers I think). It's one of the few shooters that you don't actually go down ridiculously far in power whenever you die. I got fed up with a lot of scrolling shooters in the past because you basically had to not die at all or you basically screwed yourself over, since losing your ship meant losing your guns, which meant losing your ship again (or, at the least, finding the game considerably less fun at that point). Some people might not like that the power doesn't go down, but I found it worked just fine, and on hard difficulty it was still more than challenging enough to deal with the waves of bullets coming at you.

Also, if you haven't guessed by now, I rather like the fact that I've seen multiple difficulty levels for every game I've tried so far. It let's everyone pick their own level they want to play at.

And you can be sure I was glad that I wasn't playing a flash game when the starcannon game starting rendering several hundred particles on the screen at once. Hate flash lag.

326,640 highscore btw =)
Offline CommanderKeith
« Reply #16 - Posted 2008-03-03 09:14:40 »

I show it to my little brothers and they were a little unimpressed, they said that miniclip.com and other sites were better looking and had better games.

I thought the graphics on the game I tried were pretty hopeless (a top-down view upward-scrolling shooter, I think the same one nva225 was playing) - no anti-aliasing. 

Also, the applet froze firefox for a while it was loading up grrrrh.  But java update N with Ken Russell's new plugin2 should fix that.

Offline princec

JGO Kernel


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Eh? Who? What? ... Me?


« Reply #17 - Posted 2008-03-03 12:33:05 »

No antialiasing = yuk
Difficulty levels = papering over cracks in the design

Just being opinionated, but then, everyone has the right to my opinion  Kiss

Cas Smiley

Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #18 - Posted 2008-03-03 16:54:48 »

One of the nice things that you don't get on any Flash games I have seen is the option for fullscreen on a bunch of the games.  As well, the games don't all have the same "feel" as flash games typically do.

Online kevglass

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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #19 - Posted 2008-03-03 18:06:32 »

Quote
As well, the games don't all have the same "feel" as flash games typically do.

Agreed. Unfortunately thats not a good thing.

Kev

Offline princec

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« Reply #20 - Posted 2008-03-03 18:36:35 »

Aye - consistent feel is actually massively important.

Cas Smiley

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #21 - Posted 2008-03-03 19:45:12 »

In this context, "Feel" needs to be clearly defined actually to make sure everyone is understood correctly. For example, are we talking about game play, graphics, ...?

Online kevglass

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« Reply #22 - Posted 2008-03-03 20:58:14 »

That'd be the thing about "feel", it's the overall impression and emotion the game gives you - so it's everything and how it all meshes together.

Kev

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #23 - Posted 2008-03-03 21:37:59 »

Then according to my opinion it's about game quality as well. Well, I've played only a couple of games on funorb and I found them really fun actually. Like brackeen said, the graphics suffer a bit for professional games but all in all they look very good. And like CommanderKeith said, with Java 6 update N, games will have the opportunity to be downloaded and started in a much shorter time due to the size of the VM so this will open the opportunity to have better graphics that need less compression. Also with the J2D performance improvements in update 6, there will be no reason to deliver with aliased graphics.

Offline princec

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« Reply #24 - Posted 2008-03-03 21:46:11 »

You forget that the market penetration of Java 6, let alone update N, is miniscule in the real world.

Cas Smiley

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #25 - Posted 2008-03-03 21:54:49 »

Well, I assume that forcing people to install Java 6 is OK because of the size of the minimal VM, which is under 2 megs. To me this doesn't represent a barrier considering the size of a flash install lets say.

Online kevglass

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« Reply #26 - Posted 2008-03-03 22:16:23 »

I thought it was about the games on this new portal not whether java is suitable for web games. The games as they stand are "ok" but they aren't as good as most of the games I've played on other portal sites (miniclip for instance). The games don't feel as smooth to play or as polished as the majority of other portal web based games. I've just tried 4 more of the games on the site, there's even one that uses a little software 3D engine to roll a hamster around levels. There just something that feels unfinished about most the games I've played on funorb so far. Maybe it's the rough graphics, maybe it's the tiny bugs that are still in there (like shooting cutting out every now and again on star cannon, maybe it's just that there isn't anything that struck me as lots of fun for more than a minute or so (star cannon being the exception, played until I died there but didn't bother trying again). Wizard run is the best example of what feels wrong I've found, the game should be just my sort of thing - essentially bubble bobble but with a cute wizard theme, but the controls don't feel right, the death of enemies doesn't feel right, I seem to die only when the control don't want to respond to me. Maybe it's just learning to play these games but I don't seem to have the issue with the other web games I've blown hours with over lunch.

EDIT: Did forget to mention loading times are awful here but then my connection is pretty awful, the loading bar is cute but I can't help getting annoyed when I see it load or wait for graphics more than once.

EDIT2: Ah, ok, just tried Sol Knight and it's killed my browser and lost some stuff I had in another window. If that had happened at work I'd never have gone near the site again.

EDIT3: Well, terraphoenix is pretty good Smiley Played 10, found 1 that has me playing longer. Thought it's over now Smiley

Kev

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #27 - Posted 2008-03-03 22:28:10 »

Yes it's about the games I agree...

One point is that this site just launched so we should give them a chance and see how it evolves over the coming months. And I'd like to say that this commercial site is a great advance for the Java gaming tech show case in general, since there's still very few commercial/solid Java games out there compared to games developed in C/C++.

Offline princec

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« Reply #28 - Posted 2008-03-04 02:03:11 »

Hm well, looking at the salaries they're paying their Java game developers it's not really all that surprising.

Cas Smiley

Online kevglass

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« Reply #29 - Posted 2008-03-04 08:51:29 »

Quote
As David put it in his book, we gamedevs call this the "last 10%."

Interesting out look. I'd always just called it "polish" which is what I trying to expand on for TheAnalogKid since just saying the "last 10%" or "polish" doesn't mean very much unless you already know.

So far in the games I've written and sold the last 10% is about getting people to actually play the thing to start the ball rolling Wink

Kev

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