Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  PBuffers/Off Screen Rendering...  (Read 2556 times)
0 Members and 1 Guest are viewing this topic.
Offline vinodpatel2006

Junior Member





« Posted 2008-02-22 13:40:17 »

Hello To All,

           I want to know what is a pBuffer and for what purpose i can use it.? Can any one explain me using simple example. Also, what is offscreen rendering?

Thanks To All In Advance
Offline Ultraq

Junior Member




That's what she said


« Reply #1 - Posted 2008-02-23 00:42:13 »

Wrong forum mate Smiley

I'm no OpenGL expert, but from what I've read, offscreen rendering is just that: offscreen rendering.  This means drawing pixels to an area that cannot be viewed by the player at all, such as a pbuffer (pixel buffer?), but are still rendered directly to the videocard's memory.  Obvious advantages are that texture copying can be done within video memory instead of hauling it around system memory -> CPU (especially if your videocard has the render-to-texture extension), but now you have to be responsible for managing your videocard's memory.

[EDIT]: This is the JOAL (OpenAL) forum.

Ultraq's Final MooCow
Bits and Pieces by Emanuel Rabina
Offline vinodpatel2006

Junior Member





« Reply #2 - Posted 2008-02-23 07:42:53 »


Hello,

   This is a jogl forum and i am using a JOGL forum, but i want to do some task nativly and thus asking for the OPENGL stuf....
   If any one can explain me then it would be greate useful to me...

Thanks and Regards
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (15 views)
2014-07-29 18:09:19

Riven (10 views)
2014-07-29 18:08:52

Dwinin (10 views)
2014-07-29 10:59:34

E.R. Fleming (28 views)
2014-07-29 03:07:13

E.R. Fleming (10 views)
2014-07-29 03:06:25

pw (40 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (27 views)
2014-07-23 21:07:15

Riven (29 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!