My adventure game is starting to look OK;
I'm now starting to think that I would like to pull out all the stops and make it as pro lokoing as possible. I'm thinking about getting a few people together to play the characters and digitise all the dialogue so that the user has the chance to see voice and/or text.
Let's say in my game I have 3 or 4 hundred sounds files. How would I manage these? What would be the best format? Would I be correct in thinking that the best way would be to have a single AudioClip object and dynamically change the file source everytime the PC or an NPC 'says something'?
Also, I am not new to Java but am new to using sounds in Java - are there any memory leakage issues in Java, if I'm using such a vast amount of sounds files will I eventually run out of memory?