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  Javagaming Survey  (Read 1819 times)
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Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2003-08-19 06:26:28 »

Could we organise some sort of survery (web based?) to gather information about the users of the javagaming forums. e.g.

- Experience
- Areas of understanding
- Current projects
- What you want from java gaming
- What topics need to be covered?

With a view to making the articles being planned more tailored to the audience?

NOTE: This isn't the survey, don't post here.. please Smiley
Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2003-08-19 07:20:12 »

Suggestions:
Quote
Could we organise some sort of survery (web based?) to gather information about the users of the javagaming forums. e.g.

- Experience


1. How long you've been programming java:
< 1 month, 2-3 months, 4-6 months, < 1 yr, 2-5 yrs, > 5 yrs

2. How do you rate yourself in each of the following? Also, how would you LIKE to be in each of the following?
(1 = don't really know what it is
2 = I understand the concepts
3 = I've used it, but didn't really know what I was doing
4 = I'm OK but still have a lot to learn
5 = I'm really comfortable with this, but there's lots of little bits I don't really know yet)

[ I'm not going to bother spelling these out here!]
- OOP
- OpenGL
- JOGL (..JOAL...JInput...LWJGL...Other game-dev libraries)
- Java2D
- 3D maths
- Aspect OP
- C++
- traditional networking (java.net.*)
- nio networking
- Collections (java.util.*)
- ..etc (I've listed those above just because they're ones that I would find helpful to know about an audience when writing articles - there are obviously many more worth knowing, and probably many better worth asking!)

3. How do you / did you learn java?
- web tutorials
- university / college / etc
- trial and error
- books

4. Are you already employed / self-employed as:
- games developer
- java developer
- both

Note: these might sound quite personal questions, but if they could be collected anonymously, or only presented in aggregate then there should be no privacy concerns. They can, however, be very useful (in aggregate!) in pitching an article.

malloc will be first against the wall when the revolution comes...
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #2 - Posted 2003-08-19 09:42:27 »

How about a question about the 'most advance project you've completed'?

-None
-Pong/tetris
-shooter/asteroids
-scrolling game of some sort
-3d game of some sort

Of course a shooter can be quiet complex if you include complex enemy movement/ai, a scrolling backround and some funky graphics fx.  
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Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2003-08-19 09:50:12 »

That really would be an interesting question!  Grin

Since alot of folks are hobiest, I reakon you'll find alot of half started/finished projects. I've lost count of how many "great" ideas I've had before getting bored about a month later Smiley

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #4 - Posted 2003-08-19 09:51:20 »

Quote
How about a question about the 'most advance project you've completed'?

-None
-Pong/tetris
-shooter/asteroids
-scrolling game of some sort
-3d game of some sort

Of course a shooter can be quiet complex if you include complex enemy movement/ai, a scrolling backround and some funky graphics fx.  


Great idea.

Which of the following have you implemented successfully within a game?

Which of the following are you trying to implement in a game?

Which of the following would you like to know how to implement Smiley ?

- 2D tile-based movement
- Isometric 3D movement
- limited 3D engine
- full 3D engine
- smooth-scrolling game-area (map or etc)
- custom windowing system (menus, GUI, config options, highscores etc)
- hiscores / statistics server
- client/server multiplayer
- p2p multiplayer
- basic pathfinding
- A*
- random AI
- pre-scripted AI
- adaptive AI
- frame-based animation
- model-based animation (3D models, multiple poses)
- skeletal animation
- ...etc

malloc will be first against the wall when the revolution comes...
Offline William

Junior Member




No Exit


« Reply #5 - Posted 2003-08-19 10:50:06 »

Quote
Which of the following have you implemented successfully within a game?

Which of the following are you trying to implement in a game?

Which of the following would you like to know how to implement  ?

What would I answer if I have successfully implemented one of the techniques but not in a game  Grin

Seriously, keep it simple and you are likely to receive most responses. Maybe have weekly or monthly polls with one multiple-choice question every month or something. I've never been too busy to not click in one of those Smiley
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #6 - Posted 2003-08-19 12:08:28 »

Quote

Seriously, keep it simple and you are likely to receive most responses.


Indeed; tickbox multi-choice questions can be v. quick to fill out.
I'm only throwing out suggestions for "good questions to asl, ASSUMING no problems with people answering them all". Smiley

Quote

Maybe have weekly or monthly polls with one multiple-choice question every month or something. I've never been too busy to not click in one of those Smiley


OTOH, I *never* participate in polls, because they're such a vacuous waste of space. "Do you prefer Java or C++?", "Is Java: slow, medium, fast?", "Who's your favourite Spice Girl?".

99.99999999% of website polls are complete crap, and sound like something that a 6-year old child came up with on a hot, boring sunday afternoon. Like popups, pop-unders, flashing "you have mail, click here" pages etc, I've learnt to mentally filter out polls at an almost subconscious level  Grin ... thankfully - since unlike popups/unders/etc Mozilla can't automatically get rid of them for you  Wink

malloc will be first against the wall when the revolution comes...
Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2003-08-19 12:55:52 »

Just saw http://www.votations.com which apparantly hosts web surverys. It would be nicer if it was a java.net based survey, but at last ditch we could go there...

Kev

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