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  Phys2D : World.step(float)  (Read 2117 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2008-02-04 08:53:01 »

In the javadoc, the description of World.step(float) is very pesimistic  Cry. Is it really not ok to use it beside of the 1/60 value ?
I was planing to use it for my frame skipping (a multiple of 1/60).
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2008-02-04 09:57:57 »

Just try it. The original stuff that phys2D was based on (the Box2D demo from Erin Catto) didn't perform very reliably with anything other than 1/60f - hence adding the warning to the javadoc.

Kev

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