Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Somemouse problems  (Read 1484 times)
0 Members and 1 Guest are viewing this topic.
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2008-01-25 10:54:39 »

Hi, i have  some little problems with the mouse :

1/ I want to hide the mouse cursor. So i did :
1  
Mouse.setNativeCursor(null);


There is not exception but the mouse still show.

2/ I want to change screen resolution :

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
...
Display.setDisplayMode(displayMode);
...
GL11.glViewport(0,0,displayMode.getWidth(),displayMode.getHeight());
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluOrtho2D(0.0f, 800, 0.0f, 600);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
...


The new resolution works fine but the Mouse.getX() and Mouse.getY() do not return where the mouse is.
(It is like the mouse use the old resolution).
I try to destroy the mouse and recreate it after the resolution change but it is the same...
Offline Matzon
« League of Dukes »

JGO Knight


Medals: 13
Projects: 2


I'm gonna wring your pants!


« Reply #1 - Posted 2008-01-25 13:02:23 »

not sure about the latter - but the former, you have to supply an image to show - make it transparent. Otherwise use the grab method to hide the cursor.

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #2 - Posted 2008-01-25 15:34:13 »

Thanks
1  
Mouse.setGrabbed(true);

It work well to hide the mouse.

I still have the second problem. When i lower the screen resolution, i don't have access to all the screen with the mouse  Huh (When i upper the screen resolition, the mouse can go outside the screen).

edit : What a morron  Embarrassed. I change the screen resolution but the openGL range is still for 800x600... and the Mouse.getX() return the position from the screen resolution and not from the OpenGL range. So fixed  Wink
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (31 views)
2013-05-17 21:29:12

alaslipknot (40 views)
2013-05-16 21:24:48

gouessej (70 views)
2013-05-16 00:53:38

gouessej (69 views)
2013-05-16 00:17:58

theagentd (78 views)
2013-05-15 15:01:13

theagentd (73 views)
2013-05-15 15:00:54

StreetDoggy (113 views)
2013-05-14 15:56:26

kutucuk (136 views)
2013-05-12 17:10:36

kutucuk (136 views)
2013-05-12 15:36:09

UnluckyDevil (145 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.115 seconds with 20 queries.