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  Somemouse problems  (Read 1671 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2008-01-25 09:54:39 »

Hi, i have  some little problems with the mouse :

1/ I want to hide the mouse cursor. So i did :
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Mouse.setNativeCursor(null);


There is not exception but the mouse still show.

2/ I want to change screen resolution :

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...
Display.setDisplayMode(displayMode);
...
GL11.glViewport(0,0,displayMode.getWidth(),displayMode.getHeight());
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluOrtho2D(0.0f, 800, 0.0f, 600);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
...


The new resolution works fine but the Mouse.getX() and Mouse.getY() do not return where the mouse is.
(It is like the mouse use the old resolution).
I try to destroy the mouse and recreate it after the resolution change but it is the same...
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2008-01-25 12:02:23 »

not sure about the latter - but the former, you have to supply an image to show - make it transparent. Otherwise use the grab method to hide the cursor.

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #2 - Posted 2008-01-25 14:34:13 »

Thanks
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Mouse.setGrabbed(true);

It work well to hide the mouse.

I still have the second problem. When i lower the screen resolution, i don't have access to all the screen with the mouse  Huh (When i upper the screen resolition, the mouse can go outside the screen).

edit : What a morron  Embarrassed. I change the screen resolution but the openGL range is still for 800x600... and the Mouse.getX() return the position from the screen resolution and not from the OpenGL range. So fixed  Wink
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