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  3dConnexion Space Navigator on Mac  (Read 2112 times)
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Offline formatt

Junior Newbie





« Posted 2008-01-22 12:53:52 »

Hi.

I'm a student writing a VJ app in Java/JOGL and I'd like to be able to hook up a Space Navigator and do some cool things. I think I have jinput installed correctly and when I run:

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java net.java.games.input.test.ControllerTextTest



I get this:

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Controller Env = net.java.games.input.DefaultControllerEnvironment@dd5b
Loading: net.java.games.input.OSXEnvironmentPlugin


And it lists all my peripherals including usb mouse and bluetooth keyboard but no Space Navigator.

Also not listed when running this:
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java net.java.games.input.test.RumbleTest
Loading: net.java.games.input.OSXEnvironmentPlugin
Scanning Apple Internal Keyboard / Trackpad
Found 0 rumblers
Scanning Trackpad
Found 0 rumblers
Scanning Apple Internal Keyboard / Trackpad
Found 0 rumblers
Scanning matt’s keyboard
Found 0 rumblers
Scanning USB-PS/2 Optical Mouse
Found 0 rumblers


Also using net.java.games.input.test.ControllerReadTest, it seems to detect movement from the internal trackpad on my laptop and built in keyboard & bluetooth keyboard, but doesnt detect movement from my usb mouse.

Has anyone got this working on a Mac or can shed any light on this? Any help would be much appreciated.

Cheers.

Matt
Offline additv

Junior Newbie





« Reply #1 - Posted 2008-03-09 16:07:27 »

Hi there, I'm also looking to get the spacenavigator up and running in JInput on Mac, I see that something was able to be done to make it work on Linux: http://www.java-gaming.org/forums/index.php?topic=16915.0 
Is it possible the same fix would work on Mac?

Offline broumbroum

Junior Member





« Reply #2 - Posted 2008-03-10 07:10:28 »

is the libjinput-osx.jnilib loaded ? and is jutils present in the class path?

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Offline additv

Junior Newbie





« Reply #3 - Posted 2008-03-10 14:27:51 »

Yes, and I have no problem reading from mice/keyboards/joysticks/tablets.  Just the spacenavigator isn't detected as a device.
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