Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (579)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Variables Problem  (Read 555 times)
0 Members and 1 Guest are viewing this topic.
Offline Javaisthefuture

Senior Newbie





« Posted 2007-12-23 14:28:07 »

Hi,
I am having a problem with a networked game I am making, I was unsure if the post should have been in here or networking. Sorry if it is in the wrong place. When a new player connects they are given a set of variables. I am struggling to do this. This is what I came up with:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
   public void processdata()
   {
      try
      {
         if(whatinformation != null)
         {
            int isa = whatinformation.indexOf("a");
            int isb = whatinformation.indexOf("b");
            int isc = whatinformation.indexOf("c");
            int isd = whatinformation.indexOf("d");
            what = whatinformation.substring(isa+1,isb);
            if(what.equals("#"))
            {
               square1xpos = whatinformation.substring(isb+1,isc);
               square1ypos = whatinformation.substring(isc+1,isd);
               square1x = Integer.parseInt(square1xpos);
               square1y = Integer.parseInt(square1ypos);
               amountofplayers += 1;
            }
            if(what.equals("~"))
            {
               square1xpos = whatinformation.substring(isb+1,isc);
               square1ypos = whatinformation.substring(isc+1,isd);
               square1x = Integer.parseInt(square1xpos);
               square1y = Integer.parseInt(square1ypos);
            }
         }
      }
      catch ( Exception err )
      {
         err.printStackTrace();
      }
   }


This was a bad mistake when using this code to paint them to screen:

1  
2  
3  
4  
5  
6  
7  
8  
      public void paintComponent(Graphics g)
      {
         g.drawImage(square1, squarex, squarey, this);
         for(int i=0; i < amountofplayers; i++)
         {
            g.drawImage(square2, square1x, square1y, this);
         }
      }


This was causing the players to jump all over the place because they were sharing the same variables. I have tried using an arraylist but couldn't manage to update the variables inside it. This made the players not see eachother move. I have tried an ordinary array but couldn't do it that way either. I would be thankful if anyone could help me using some sort of technique to fix this problem. Each player is suppose to get a different set of variables to manage their position in the world. I think an array would do the trick but when I tried it didn't work. I probably made a silly mistake though.
Thanks.
Offline JavaMan

Junior Newbie





« Reply #1 - Posted 2007-12-23 20:37:31 »

Quote
I have tried using an arraylist but couldn't manage to update the variables inside it. This made the players not see eachother move. I have tried an ordinary array but couldn't do it that way either.

How are you trying to update the variables for each player?

My open source game: here
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #2 - Posted 2007-12-23 20:44:49 »

Use an object for each player? It's like... fantastic.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (35 views)
2014-04-15 18:08:23

BurntPizza (31 views)
2014-04-15 03:46:01

UprightPath (46 views)
2014-04-14 17:39:50

UprightPath (29 views)
2014-04-14 17:35:47

Porlus (46 views)
2014-04-14 15:48:38

tom_mai78101 (67 views)
2014-04-10 04:04:31

BurntPizza (127 views)
2014-04-08 23:06:04

tom_mai78101 (227 views)
2014-04-05 13:34:39

trollwarrior1 (192 views)
2014-04-04 12:06:45

CJLetsGame (199 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!