Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Phys2d Composite Objects and FixedJoint  (Read 1822 times)
0 Members and 1 Guest are viewing this topic.
Offline captain

Junior Newbie





« Posted 2007-12-18 10:39:43 »

I checked out the demo "rejoint" where fixed joint was used to generate composite bodies out of multiple bodies. The problem, however, is that I can't simply do the same in my project.

I have three boxes main body and two smaller boxes that could be called wings for example. When I connect them with FixedJoint, rotation works decently, however when I thrust (apply force along one of the cardinal axises of the object) the bodies that I attached with FixedJoint stall behind. I am not even talking about minor stuttering, but they get completely detached.

I saw a similiar post and yes, I am trying to achieve the same thing. I want to have the bodies "superglued" together with joints.

The code that I am using is very simple, almost straight from Rejoint demo from Phys2d sources.

Also, what is the relaxation property supposed to do? What kind of values is it supposed to take?



Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2007-12-18 10:56:53 »

Phys2D doesn't support any sort of composite body. You might want to take a look at JBox2D which I believe does.

Kev

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (53 views)
2014-04-15 18:08:23

BurntPizza (51 views)
2014-04-15 03:46:01

UprightPath (65 views)
2014-04-14 17:39:50

UprightPath (48 views)
2014-04-14 17:35:47

Porlus (65 views)
2014-04-14 15:48:38

tom_mai78101 (89 views)
2014-04-10 04:04:31

BurntPizza (149 views)
2014-04-08 23:06:04

tom_mai78101 (245 views)
2014-04-05 13:34:39

trollwarrior1 (203 views)
2014-04-04 12:06:45

CJLetsGame (210 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!