1280x1024 11000 images @ 60fps
Though it looks like acceleration is disabled in windowed mode?
It should be enabled in windowed mode, too.
Could you run with -Dsun.java2d.trace=log and post the output?
Does your app use BufferStrategy or VolatileImage for back-buffer?
Also fill polygon, oval, and round rect are not accelerated either?
All of those are accelerated. Pretty much everything is (except xor).
Make sure you have the latest driver, too.
Same, try with logging to see what's being called.
And could you please run with this env. variable set:
and post the output?
Also, fullscreen exclusive mode has an odd effect on my 2nd monitor - causes it to go completely black until something triggers a desktop repaint. (I say odd, as no other D3D apps do that)
Other d3d apps have no idea about your second monitor =)
This is probably because we create a d3d device per each
monitor, and when you enter fs mode all of them have to be