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  Project Scene Graph started  (Read 2112 times)
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Offline bienator

Senior Devvie




OutOfCoffeeException


« Posted 2007-12-11 21:51:49 »

Sun starts Project Scene Graph and makes it open source from start on.
read here more:
http://weblogs.java.net/blog/joshy/archive/2007/12/our_new_java_sc.html

it is actually very cool because it fits perfectly to JavaFX and a scene graph allows also better hardware acceleration compared to the good old Java2D pipeline.

project page:
https://scenegraph.dev.java.net/

JavaPolis presentation:
https://scenegraph.dev.java.net/SceneGraph-Javapolis-2007.pdf

Offline brackeen

Junior Devvie





« Reply #1 - Posted 2007-12-11 23:51:03 »

Great!

I don't like the timing framework (referring to properties using strings/reflection is such a hack), but having a scene graph for Java2D is very cool.
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #2 - Posted 2007-12-12 08:25:07 »

please note that the scenario code is GPL v2 without the classpath exception

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Offline trembovetski

Senior Devvie




If only I knew what I'm talking about!


« Reply #3 - Posted 2007-12-12 21:06:36 »

> please note that the scenario code is GPL v2 without the classpath exception

Apparently that's temporary.

Dmitri
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #4 - Posted 2007-12-12 21:14:22 »

yeah, I certainly hope so Smiley

Offline campbell

Junior Devvie




Java games rock!


« Reply #5 - Posted 2007-12-13 04:15:21 »

Great!

I don't like the timing framework (referring to properties using strings/reflection is such a hack), but having a scene graph for Java2D is very cool.

Although most developers will probably just end up using BeanProperty (and the convenience methods that use it under the hood) for the purposes of animating beans, we purposely provided the Property interface as an abstraction, and BeanProperty is just a minimal implementation thereof.  In other words, if you have your own preferred way of modifying properties, you can roll your own Property impl and still make use of the rest of the animation package.  No need to throw the baby out with the bathwater.

BTW, I imagine there's some overlap between Scenario and PulpCore (at least in the sense that both provide an optimized scene graph and an animation package).  Think there's any chance of porting parts of PulpCore to use Scenario?  Smiley  The current scene graph implementation isn't tuned for games, but it might be an interesting exercise to see where it's lacking in that regard, and maybe to tune for that case.

Thanks,
Chris
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