Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Frustum Culling  (Read 583 times)
0 Members and 1 Guest are viewing this topic.
Offline grom358

Senior Newbie





« Posted 2007-12-07 06:34:02 »

I have problems implementing frustum culling in my Quake 3 BSP map viewer.

Faces near the left and right edges sometimes are incorrectly getting culled by the frustum culling code. If i turn off the frustum culling the map is rendered correctly (although slower).

http://pastebin.com/m5fce5afa - Frustum. Setups the frustum planes and tests where a leaf is inside frustum
http://pastebin.com/m2cf93fae - BSPPlane. Used to test if a point is behind, in front or on plane
http://pastebin.com/m5f99adbe - BSPMap. Calls the frustum culling code to elimate leafs
http://pastebin.com/m2402a3a3 - BSPViewer. Handles the rendering of the map
http://pastebin.com/m2402a3a3 - BSPFileReader. Handles reading the quake 3 BSP file. Converts from quake 3 coords to opengl coords. Coords are also scaled down in this code.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-07-31 10:08:39

Riven (22 views)
2014-07-30 07:09:19

Riven (14 views)
2014-07-30 07:08:52

Dwinin (12 views)
2014-07-29 23:59:34

E.R. Fleming (32 views)
2014-07-29 16:07:13

E.R. Fleming (12 views)
2014-07-29 16:06:25

pw (42 views)
2014-07-24 14:59:36

Riven (42 views)
2014-07-24 10:16:32

Riven (30 views)
2014-07-24 10:07:15

Riven (31 views)
2014-07-24 09:56:16
HotSpot Options
by dleskov
2014-07-08 16:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 13:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 13:47:22

How do I start Java Game Development?
by ra4king
2014-05-18 00:13:37

HotSpot Options
by Roquen
2014-05-15 22:59:54

HotSpot Options
by Roquen
2014-05-07 04:03:10

Escape Analysis
by Roquen
2014-04-30 11:16:43

Experimental Toys
by Roquen
2014-04-29 02:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!