Markus_Persson
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Posted
2007-12-05 10:03:40 » |
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[size=16pt] Play now![/size] Implemented features: (Items in {brackets} are incomplete) - Nice looking tile graphics with five terrain types!
- Water. Cannot be passed.
- Sand. Slow movement speed.
- Grass. Build bases here.
- Crystals. Found in sand. Send a harvester here to fill it.
- Concrete. Place buildings here
- Random maps!
- Tanks!
- Fog of war!
- Three different buildings!
- HQ. Builds the other building types, and concrete. Send harvesters here to earn money.
- Factory. Builds vehicles.
- Minimap!
- Shows revealed terrain and visible units.
- Fog of war is updated in real time.
- Click minimap to center the camera.
- Four different units!
- Harvester. Harvests crystals.
- Tank. Medium cost, medium speed, medium attack.
- Heavy. Slow and expensive, but packs a punch.
- Enemies!
- Base building!
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jojoh
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Reply #1 - Posted
2007-12-05 10:38:35 » |
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Oh, that looks and reads great  I think there is a surprising lack of this type of games played in a browser. If you can do all that you hope to do then it might be best of this kind on-line, 4K or not! Look forward to get to play it!
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Games published by our own members! Check 'em out!
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Morre
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Reply #3 - Posted
2007-12-05 13:49:29 » |
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I _badly_ want to try that. :>
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appel
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Reply #4 - Posted
2007-12-05 14:51:07 » |
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Nice terrain.  Hopefully you can add all those things you were talking about 
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timfoden
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Reply #5 - Posted
2007-12-05 15:01:09 » |
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This is certainly looking very cool. It'll be fun to try it once it's done.
Cheers, Tim.
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Abuse
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Reply #6 - Posted
2007-12-05 15:10:38 » |
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Planned features, in order of importance, depending on how much space they take up:
* Tanks! * Enemies! * Base building! * Fog of war! * Resource gathering! * Different units! * Particle effects! [size=12pt]* Multiplayer![/size]
I look forward to that one! 
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Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! 
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appel
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Reply #8 - Posted
2007-12-05 15:58:00 » |
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STOP IT!! You'll ruin the competition  hehe I must say, I really hope you can squeeze all those things in. Will be fun to see the code once you're done 
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DzzD
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Reply #9 - Posted
2007-12-05 16:18:29 » |
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looks great! keep enought bytes for enemy IA as I dont whant to fight stupid one 
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Games published by our own members! Check 'em out!
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moogie
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Reply #10 - Posted
2007-12-05 23:36:59 » |
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Looking great! I had been thinking about entering a realtime strategy game. Signifantly different so it should be able to compete without being compare to your already georgeous entry... my programmer art is quite poor 
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appel
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Reply #11 - Posted
2007-12-05 23:40:35 » |
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Naval vessels!!! 
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Morre
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Reply #12 - Posted
2007-12-05 23:42:31 » |
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Don't forget tesla coils 
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kappa
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Reply #13 - Posted
2007-12-06 00:16:07 » |
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looks brilliant, can't wait to try it, but must agree that AI will be the hardest part to fit in as it usually requires the most code.
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Markus_Persson
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Reply #14 - Posted
2007-12-06 14:53:53 » |
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Just over 3kb:  Including collision detection, "pathfinding", working fog of war (hiding hidden units), and FOUR TYPES OF TANKS!!
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Morre
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Reply #15 - Posted
2007-12-06 15:11:45 » |
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...what's wrong with you? That'd take me several millions of migs and megs (that's Strongbad talk for "more than 4kb").
Very cool!
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Markus_Persson
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Reply #16 - Posted
2007-12-06 15:20:26 » |
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Thanks for the nice feedback. =D I'm a bit worried about the AI myself, too.. If the game isn't fun to play, none of the fancy graphics will be worth it. I've got a plan, but it might end up horribly boring, especially if I can't fit base building in there. Hey, how about a 5k competition? 
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appel
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Reply #17 - Posted
2007-12-06 17:39:32 » |
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few ideas; - is it really important for gameplay to have _4_ types of units, or will the player have similar experience with only 2 types, or even 1 type? - what about two layered fog of war? maybe it's enough just to have one layer? - do you really need to scroll the screen with the mouse, why not use the WASD keys for that? (if lesser code) IMO your left hand rarely does anything in RTS games, why not use it for scrolling? also, when you use WASD keys then clicking on the mini-map doesn't seem like a big feature. So, that's two birds in one shot. argh...i gotta stop now 
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Markus_Persson
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Reply #19 - Posted
2007-12-06 21:09:31 » |
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few ideas; - is it really important for gameplay to have _4_ types of units, or will the player have similar experience with only 2 types, or even 1 type? - what about two layered fog of war? maybe it's enough just to have one layer? - do you really need to scroll the screen with the mouse, why not use the WASD keys for that? (if lesser code) IMO your left hand rarely does anything in RTS games, why not use it for scrolling? also, when you use WASD keys then clicking on the mini-map doesn't seem like a big feature. So, that's two birds in one shot. argh...i gotta stop now  Yeah, four types of tanks probably is a bit excessive.. but for the two layers of fog, it's more or less free after the first one. =D WASD scrolling is definitely planned. Having to use the minimap really sucks. Thanks for the suggestions =)
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JonathanC
Senior Newbie 
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Reply #20 - Posted
2007-12-06 23:18:32 » |
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Yeah, four types of tanks probably is a bit excessive.. but for the two layers of fog, it's more or less free after the first one. =D WASD scrolling is definitely planned. Having to use the minimap really sucks.
Thanks for the suggestions =)
You might want to take a look at Warlocked for inspiration. It only had two combat units - a strong melee unit and a weak ranged unit. I see that you've already tried the fast/med/slow sort of deal, but this might introduce variation. http://gameboy.ign.com/objects/013/013959.html
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Daniel_F
Junior Member   Projects: 2
Java games rock!
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Reply #21 - Posted
2007-12-07 09:36:20 » |
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Beautiful, I especially like the transitions between grass/ground/water/fog. Wonder how good the game play will be.
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Markus_Persson
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Reply #22 - Posted
2007-12-07 16:37:59 » |
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 Heh, getting dangerously close to the 4k limit now.. But you can harvest crystals now, and there's a building!
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Morre
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Reply #23 - Posted
2007-12-07 17:00:23 » |
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I've no doubt you're compressing it thoroughly, just wondering what tools you're using? Are you doing what moogie does with his tool (or using the tool) anywhere? That is, running it through several obfuscators in different order.
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Markus_Persson
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Reply #24 - Posted
2007-12-07 17:08:40 » |
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I'm just running jarg and 7zip. I need to look into better compression methods soon. Or cutting out features. :-( I added energy and money (neither of them does anything yet, but they're kept track of and rendered), and now I've only got about 150 left.. uhoh. :-o
I really want to add base building, enemies and keyboard scrolling (having to use the minimap really sucks), but it's looking slightly bleak at this point.
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kevglass
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Reply #25 - Posted
2007-12-07 17:29:05 » |
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Hows the AI going?
Kev
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appel
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Reply #26 - Posted
2007-12-07 17:29:46 » |
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I found BJWFLATE compresses better than 7zip, not sure where you can get bjwflate today, since the guy who made it had to take it off his site because of patent issues :|
Also, not sure how you're doing the resource gathering, C&C style where the harvester has to return to base to deliver (I can imagine that being some code)? In Battlezone 1 and 2, there are harvesters (called scavengers) that pick up something like crystals, but they do not return to base to deliver it, they just pick it up and it turns instantly into money that the player can use. Maybe that can help.
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CaptainJester
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Reply #27 - Posted
2007-12-07 18:01:30 » |
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I have found BJWFlate is better than 7zip. It beats the best 7zip by 5-10% every time. Although you can only use it on Windows.
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appel
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Reply #28 - Posted
2007-12-07 18:05:13 » |
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I have found BJWFlate is better than 7zip. It beats the best 7zip by 5-10% every time. Although you can only use it on Windows.
I meant BJWflate yes, I said kzip but was thinking of bjwflate! 
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Markus_Persson
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Reply #29 - Posted
2007-12-07 20:35:13 » |
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BJWflate t4nks.jar went from 3934 bytes to 3899! Thanks =D [edit:] Wow, but kzip brought it to 3878 bytes. Awesome!
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