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  Open Source FPS engine  (Read 3438 times)
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Offline grom358

Senior Newbie





« Posted 2007-11-29 08:51:59 »

I am looking to port ioquake3 engine to Java. And use the resources from OpenArena for content.

Not sure how far I gonna get though, the codebase is extremely hard to follow. I have found a port of Quake 2 codebase to Java (Jake 2) but its not very Java like. I still can't figure out how Potentially Visible Sets (PVS) are used to render the scene.

So does anyone have Java code (or even OO code in C++)  for working with BSP maps? I already found some GPL code for viewing MD3 models.

I also considering using jME. At this stage though I got no idea on how I can leverage the OpenArena content with jME. Models are in Blender and Maps are in MAP format.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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