Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  About glDrawElements  (Read 1070 times)
0 Members and 1 Guest are viewing this topic.
Offline Chen

Junior Newbie




Java games rock!


« Posted 2003-08-14 14:12:30 »

Did anyone succeed in using GL.glDrawElements()?

I use almost the same codes both in Java and C++
but I got nothing in Java!!

What I did is drawing a line strip using GL_LINE_STRIP.

And for GL.glVertexPointer(), I used ByteBuffer for the
forth parameter.
Offline shawnkendall

Senior Member




Apathy Error: Don't bother striking any key.


« Reply #1 - Posted 2003-08-14 19:46:29 »

I used only DrawElements in my development so far, indexed and vertex buffer indexed, so it is working fine.
It does take some set up in terms of getting the right data ready.
If you still have trouble, I'll post a quick snippet here, but there are many, many out "there".
Good luck!

Shawn Kendall
Full Sail Real World Education
Immediate Mode Interactive, LLC
<A HREF="http://cosmic-game-engine.blogspot.com/">Cosmic Game Engine Dev Journal</a>
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #2 - Posted 2003-08-15 02:14:13 »

The byte ordering for your e.g. FloatBuffer is probably wrong. See net.java.games.jogl.util.BufferUtils, which provides convenience methods for allocating FloatBuffers and other buffer types with the correct endianness.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Chen

Junior Newbie




Java games rock!


« Reply #3 - Posted 2003-08-15 13:58:58 »

Solved it !! Thanks !! Smiley
Offline karmaGfa

Junior Member




Miaow


« Reply #4 - Posted 2004-05-11 18:17:55 »

I had problems with the glDrawElements() function.

My problem was that I was calling :
gl.glDrawElements(primitiveType, 3 * nbTriangles, GL.GL_INT, polygonVertexIndexBuffer);

The solution was to change GL_INT into GL_UNSIGNED_INT

This is not obvious since the int of java are signed Cry

I hope this post will help the other users who have the same problem.

<a href="http://www.le-moulin-studio.com">Le Moulin Studio</a> - MMO Technologies and Services.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (117 views)
2013-05-17 21:29:12

alaslipknot (124 views)
2013-05-16 21:24:48

gouessej (153 views)
2013-05-16 00:53:38

gouessej (146 views)
2013-05-16 00:17:58

theagentd (160 views)
2013-05-15 15:01:13

theagentd (145 views)
2013-05-15 15:00:54

StreetDoggy (189 views)
2013-05-14 15:56:26

kutucuk (213 views)
2013-05-12 17:10:36

kutucuk (212 views)
2013-05-12 15:36:09

UnluckyDevil (216 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.115 seconds with 21 queries.