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| TextureRenderer renderer = null;
int render2D(GL gl, GLDrawable gld) {
if (renderer == null) { renderer = new TextureRenderer(100,100,true); renderer.setSmoothing(false); } Graphics2D g2 = renderer.createGraphics();
g2.setBackground(new Color(0,0,0,0)); g2.clearRect(0,0,100,100); g2.fillRect(0,0,10,10); g2.setPaint(new Color(99,0,255)); g2.drawRect(0,0,22,22);
g2.dispose(); renderer.markDirty(0,0,500,500); Texture tex = renderer.getTexture(); tex.bind(); int x = 45; int y = 45; int w = 100; int h = 100; y = gld.getHeight()-y; gl.glBegin(GL.GL_QUADS); gl.glTexCoord2i(0,1); gl.glVertex3d(x,y-h,0f); gl.glTexCoord2i(1,1); gl.glVertex3d(x+w,y-h,0f); gl.glTexCoord2i(1,0); gl.glVertex3d(x+w,y,0f); gl.glTexCoord2i(0,0); gl.glVertex3d(x,y,0f); gl.glEnd();
return 0; } |