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  Any current developers using JInput?  (Read 2625 times)
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Offline Jeff

JGO Coder




Got any cats?


« Posted 2003-08-13 20:16:40 »

Hey,

We've got a terrific bunch of folks doing Jinput development and porting.  (Again mega-thanks to GP for the Mac port and Endolf for the Linux port.)

I was wondering if anyone is using it yet? Ii have half a mind to add it in to Scroller as soon as I get a chance.  I was wondering who else might be actively developing with it currently?

JK

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Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2003-08-13 23:40:55 »

I am, just to get away from the crutch of AWT events - especially since they don't work well with the JOGL event loop.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline aNt

Senior Member




AFK


« Reply #2 - Posted 2003-08-15 11:09:54 »

yup - using it all over the shop.. mostly in jogl.. it rocks once you got the hang of it Smiley.
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Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2003-09-02 16:49:11 »

Cool guys, thanks.

leyt me knwo what issues you run into. This is stil lpretty early  in this APIs life and Im sure we're bound to run into things.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #4 - Posted 2003-09-16 13:15:11 »

Quote
Cool guys, thanks.

leyt me knwo what issues you run into. This is stil lpretty early  in this APIs life and Im sure we're bound to run into things.

JK


If someone - anyone? - will write an overview of JInput (e.g. a good package.html might even be enough) so that I know how it fits together, I'd like to use it on a quick little game.

I could also then find out how linux + JInput feel about a laptop with a tablet, a mouse, a trackpad AND a nipple all installed and operational at once. Could be fun  Cool

malloc will be first against the wall when the revolution comes...
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #5 - Posted 2003-09-16 13:52:27 »

A nipple!?  Just what kind of game are you making  Smiley ? (Need any beta testers  Grin?)

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #6 - Posted 2003-09-16 15:49:52 »

We're not using it in Wurm because we're relying quite heavily on AWT for the gui and so.

Can you combine the two, so you capture keypresses for the character movement via JInput, and still have normal keylisteners for the awt windows?

Play Minecraft!
Offline endolf

JGO Coder


Medals: 7


Current project release date: sometime in 3003


« Reply #7 - Posted 2003-09-19 17:37:49 »

Quote

I could also then find out how linux + JInput feel about a laptop with a tablet, a mouse, a trackpad AND a nipple all installed and operational at once. Could be fun  Cool

Wonderfully happy, and if it's not, i'll introduce myself to a nice big clue by four Smiley.

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