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  TextureData problem/bug?  (Read 1186 times)
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Offline asantiago

Senior Newbie





« Posted 2007-11-17 12:56:45 »

Hi all,
I'm working with WWJ 0.3 that uses (I think so) JOGL version 1.1.1-pre-20070918.

I was using this sentence:
SurfaceImage.this.textureData = TextureIO.newTextureData(iconStream, false, null);

(note the mipmap=false) to load texturadata that later I pass to a texture object.
With this, some images renders as white textures and some renders right.

I have changed the sentence putting mipmap to true and all renders right.

Is this a bug? I understand that mipmap doesn't would affect that, no?

Thanks a lot.

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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #1 - Posted 2007-11-17 15:34:05 »

Sounds like a bug. Can you please file a bug with the JOGL Issue Tracker and provide the image that isn't loading correctly when mipmapping is disabled?
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