Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (756)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3D Input devices & Jinput  (Read 2601 times)
0 Members and 1 Guest are viewing this topic.
Offline ajmas

Junior Devvie

Miles away from here!

« Posted 2007-11-08 17:29:49 »

I was in the process of designing and research an API for 3D input devices, when I came across JInput and thought maybe working with this project would be energy better spent. For me a 3D input device is anything that offers more detailed input than the X/Y data provided by a mouse. The type of input I imagine are:

   - x/y/z acceleration
   - x/y/z positioning
   - pitch/roll/yaw

Of course not all devices will support all input, so means of knowing what device class, along with the type of input it can provided would have to be taken into consideration. In some cases the characteristics of the device can change depending on the state of the device.

Some 3D input devices I am thinking of include:

  - 3dconnexion's space mouse:
  - Wii Remote & the associated Nunchuk:
  - Some others:

In a number of cases the implementations for a specific device would probably have to reply on JNI, given that exact communication protocols aren't always available, as in the case of 3dconnexion, but in other cases there are Java API available, as in the case of WiiremoteJ.

Would extending Jinput for these type of devices be of interest to anyone?
Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #1 - Posted 2007-11-08 18:20:05 »

They *should* already work, I believe someone got a 3d connexions space navigator device working. If they work with directx in windows they should work, if they are a HID device, they should work on linux and mac. If there is a specific device, that has no directx driver, and is not a HID complient device, then yes, we would be interested in a working plug in Smiley



Pages: [1]
  ignore  |  Print  

DesertCoockie (52 views)
2018-05-13 18:23:11

nelsongames (83 views)
2018-04-24 18:15:36

nelsongames (74 views)
2018-04-24 18:14:32

ivj94 (759 views)
2018-03-24 14:47:39

ivj94 (87 views)
2018-03-24 14:46:31

ivj94 (643 views)
2018-03-24 14:43:53

Solater (102 views)
2018-03-17 05:04:08

nelsongames (184 views)
2018-03-05 17:56:34

Gornova (426 views)
2018-03-02 22:15:33

buddyBro (1086 views)
2018-02-28 16:59:18
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!