Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Sliding body  (Read 965 times)
0 Members and 1 Guest are viewing this topic.
Offline BrazilianBoy

Junior Newbie





« Posted 2007-11-06 00:31:56 »

Hello.

I want to ask if there is a way to make a sliding body using XPAL and JOODE. I mean that the body can't bounce. It would be nice to prevent it from rotating, too. If I have success on solving  this problem, my game's development will speed up a lot.

Lucas.
Offline BrazilianBoy

Junior Newbie





« Reply #1 - Posted 2007-11-06 19:13:30 »

Any ideas?
Offline irrisor

Junior Member





« Reply #2 - Posted 2007-11-06 19:17:54 »

I don't know XPAL, but... of course! Simply set contact bounciness to 0 and friction to something very low...
Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline BrazilianBoy

Junior Newbie





« Reply #3 - Posted 2007-11-06 19:20:40 »

What methods should I call to put these values into SurfaceParameters?
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #4 - Posted 2007-11-06 19:51:36 »

What methods should I call to put these values into SurfaceParameters?

This is not an XPAL problem. The SurfaceParameters are simply forwarded to JOODE. JOODE currently honors the following parameters:
  • bounce
  • bounce_vel
  • fdir1

"bounce" is the bounciness and "bounce_vel is the velocity vector of the bouncing. I have no idea, what fdir is. Maybe it's something about friction. Hey, JOODE-experts! Are there any other parameters, that we should forward. How do I set the friction in JOODE?

And as far as my experience says, the changing the bounciness value doesn't have any effect. Would be cool to get this working.

Marvin
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (130 views)
2013-05-17 21:29:12

alaslipknot (137 views)
2013-05-16 21:24:48

gouessej (168 views)
2013-05-16 00:53:38

gouessej (160 views)
2013-05-16 00:17:58

theagentd (172 views)
2013-05-15 15:01:13

theagentd (157 views)
2013-05-15 15:00:54

StreetDoggy (201 views)
2013-05-14 15:56:26

kutucuk (225 views)
2013-05-12 17:10:36

kutucuk (224 views)
2013-05-12 15:36:09

UnluckyDevil (228 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 20 queries.