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  quality 3D game source code  (Read 8636 times)
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Offline stmarsp5910

Junior Newbie





« Posted 2007-11-03 00:43:01 »

any quality game source code out there like the following?

http://www.jmonkeyengine.com/index.php?option=com_content&task=view&id=68&Itemid=84

I would like to study how to build a quality 3D game.

Any quality open source project out there?
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2007-11-07 16:29:47 »

all I can offer is http://www.flyingguns.com .... although I won't call it a 'quality game', if 'game' at all

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline stmarsp5910

Junior Newbie





« Reply #2 - Posted 2007-11-08 02:51:49 »

any quality game source code related to JME engine?

http://www.jmonkeyengine.com/

it's the best Java game engine so far.

I cannot find any open source game using that
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Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #3 - Posted 2007-11-08 07:05:10 »

You can't study "3d games" based on the api's they use. You should probably start with some books describing 3d math/world/scenegraph stuff.

Offline broumbroum

Junior Member





« Reply #4 - Posted 2007-11-08 07:30:16 »

best one is "jake2" ported from C Quake2 engine : http://bytonic.de/html/jake2.html  Grin

::::... :..... :::::: ;;;:::™ b23:production 2006 GNU/GPL @ http://b23prodtm.webhop.info
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Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #5 - Posted 2007-12-17 11:13:48 »

You can't study "3d games" based on the api's they use. You should probably start with some books describing 3d math/world/scenegraph stuff.

Ditto.

Quote
I would like to study how to build a quality 3D game.

If by "quality" you mean "commercial" game that competes against the best of the latest, then that would be like for a construction worker to build a skyscraper on his own. Unless you got a army of artists and talented programmers behind you, stick to simple games, especially if you're a beginner. Just my few words of my little wisdom Smiley

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Offline gouessej
« Reply #6 - Posted 2007-12-18 13:14:57 »

Unless you got a army of artists and talented programmers behind you, stick to simple games, especially if you're a beginner. Just my few words of my little wisdom Smiley
I agree with appel. Don't dream and come back down to Earth. If you want to study 3D games in order to make your own 3D game, you're on the wrong way. If it is not already the case, try to learn a language, improve your level in algorithmics (and mathematics too). Then write a simple game. After that, write another more complicated game...and so on. It is not possible to become quickly able to write 3D quality games and it is almost impossible to write an excellent game alone nowadays. It would require years of work.

On the other hand, if you need some source code, my game is open source, it is a 3D "game" but not a "quality game", some people say it is more a "tech demo" because it is not complete, many things are missing. I'm not here to attack anyone in particular but here, many people decided not to open their source code  Sad

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