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  Multicast  (Read 3360 times)
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Offline wiederke

Junior Devvie

Thx to James Gosling.

« Posted 2007-10-30 07:32:47 »

Hi @all,

in my multiplayer game I use Multicast to anounce existing games to the public. This work fine in LAN, but I can't see my games in the internet. I googled about Multicast and read that Mulitcast is not supported by most of the ISPs. Is Multicast the wrong way to anounce games in the internet?

How are games announces in Starcraft?


Offline Riven

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Hand over your head.

« Reply #1 - Posted 2007-10-30 08:58:55 »

You need a central server that coordinated all clients.

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Offline wiederke

Junior Devvie

Thx to James Gosling.

« Reply #2 - Posted 2007-10-30 12:03:55 »


I already have a central server. This server is used as logon server, but the games are announce via Multicast.


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Offline SluX

Junior Devvie

« Reply #3 - Posted 2007-10-30 19:05:18 »

Sure u do. Clients need to notify the server about the games.
Then other clients will know about them via same server.

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Offline wiederke

Junior Devvie

Thx to James Gosling.

« Reply #4 - Posted 2007-10-31 12:36:15 »

Ok, so you suggest to use Channels and non blocking I/O instead of Multicast?
Offline Mr_Light

Senior Devvie

Medals: 1


« Reply #5 - Posted 2007-10-31 17:16:46 »

if its a public announce whats the problem with a dynamic page spitting out csv or xml?

It's harder to read code than to write it. - it's even harder to write readable code.

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