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  Multicast  (Read 1952 times)
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Offline wiederke

Junior Member




Thx to James Gosling.


« Posted 2007-10-30 08:32:47 »

Hi @all,

in my multiplayer game I use Multicast to anounce existing games to the public. This work fine in LAN, but I can't see my games in the internet. I googled about Multicast and read that Mulitcast is not supported by most of the ISPs. Is Multicast the wrong way to anounce games in the internet?

How are games announces in Starcraft?


Cheers,

Torsten
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 438
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Hand over your head.


« Reply #1 - Posted 2007-10-30 09:58:55 »

You need a central server that coordinated all clients.

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Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline wiederke

Junior Member




Thx to James Gosling.


« Reply #2 - Posted 2007-10-30 13:03:55 »

Hi,

I already have a central server. This server is used as logon server, but the games are announce via Multicast.


Cheers,

Torsten
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Offline SluX

Junior Member





« Reply #3 - Posted 2007-10-30 20:05:18 »

Sure u do. Clients need to notify the server about the games.
Then other clients will know about them via same server.

"Intelligence is the most beautiful gift and the greatest temptation which one life can receive from the gods."Me Cheesy
Play strategic football
Offline wiederke

Junior Member




Thx to James Gosling.


« Reply #4 - Posted 2007-10-31 13:36:15 »

Ok, so you suggest to use Channels and non blocking I/O instead of Multicast?
Offline Mr_Light

Senior Member




shiny.


« Reply #5 - Posted 2007-10-31 18:16:46 »

if its a public announce whats the problem with a dynamic page spitting out csv or xml?

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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